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authorrubidium42 <rubidium@openttd.org>2021-05-06 16:19:00 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-06 21:45:36 +0200
commitf1dfa661a1898cde06a38ab4cb230c95912b245b (patch)
treeb2ae2f662689bbee7de8c8ae3aa3f36ed354e3a1 /src/network/network.cpp
parentcb89d22cf248841f93d257983770a08aa0a64561 (diff)
downloadopenttd-f1dfa661a1898cde06a38ab4cb230c95912b245b.tar.xz
Codechange: [Network] Use std::string for NetworkGameInfo
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index a90f8197e..83a93a22e 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -656,9 +656,9 @@ NetworkGameList *NetworkAddServer(const std::string &connection_string)
/* Ensure the item already exists in the list */
NetworkGameList *item = NetworkGameListAddItem(connection_string);
- if (StrEmpty(item->info.server_name)) {
+ if (item->info.server_name.empty()) {
ClearGRFConfigList(&item->info.grfconfig);
- strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
+ item->info.server_name = connection_string;
item->manually = true;
NetworkRebuildHostList();
@@ -1163,7 +1163,7 @@ void NetworkStartUp()
/* Generate an server id when there is none yet */
if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
- memset(&_network_game_info, 0, sizeof(_network_game_info));
+ _network_game_info = {};
NetworkInitialize();
DEBUG(net, 3, "[core] network online, multiplayer available");