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author | rubidium42 <rubidium@openttd.org> | 2021-05-06 16:19:00 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-06 21:45:36 +0200 |
commit | f1dfa661a1898cde06a38ab4cb230c95912b245b (patch) | |
tree | b2ae2f662689bbee7de8c8ae3aa3f36ed354e3a1 /src/network/network.cpp | |
parent | cb89d22cf248841f93d257983770a08aa0a64561 (diff) | |
download | openttd-f1dfa661a1898cde06a38ab4cb230c95912b245b.tar.xz |
Codechange: [Network] Use std::string for NetworkGameInfo
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index a90f8197e..83a93a22e 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -656,9 +656,9 @@ NetworkGameList *NetworkAddServer(const std::string &connection_string) /* Ensure the item already exists in the list */ NetworkGameList *item = NetworkGameListAddItem(connection_string); - if (StrEmpty(item->info.server_name)) { + if (item->info.server_name.empty()) { ClearGRFConfigList(&item->info.grfconfig); - strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name)); + item->info.server_name = connection_string; item->manually = true; NetworkRebuildHostList(); @@ -1163,7 +1163,7 @@ void NetworkStartUp() /* Generate an server id when there is none yet */ if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId(); - memset(&_network_game_info, 0, sizeof(_network_game_info)); + _network_game_info = {}; NetworkInitialize(); DEBUG(net, 3, "[core] network online, multiplayer available"); |