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authorrubidium42 <rubidium@openttd.org>2021-05-05 19:21:12 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-05 21:01:23 +0200
commite7581fd42d9740ca68adfc2ec55edb49d51af237 (patch)
tree51c7a9c14c282e2105e3bf3d298528488eb896e4 /src/network/network.cpp
parent72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (diff)
downloadopenttd-e7581fd42d9740ca68adfc2ec55edb49d51af237.tar.xz
Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index c00a3650f..470815186 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -805,6 +805,7 @@ static void NetworkInitGameInfo()
strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
}
+ FillStaticNetworkServerGameInfo();
/* The server is a client too */
_network_game_info.clients_on = _network_dedicated ? 0 : 1;