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authorPatric Stout <truebrain@openttd.org>2021-01-05 18:06:48 +0100
committerPatric Stout <github@truebrain.nl>2021-01-05 21:56:24 +0100
commit62cdadb58207b28dfdf1ab4ceb46278c2561f079 (patch)
treed6e8308cf106daf372ad673d87169f075d3c3a86 /src/network/network.cpp
parentd6e15d4943936a89d275354ee59d0e3b7c6a2018 (diff)
downloadopenttd-62cdadb58207b28dfdf1ab4ceb46278c2561f079.tar.xz
Change: move "give money" from client-list to company window
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 907f15842..1d5563c3d 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -245,7 +245,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
break;
case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break;
case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break;
- case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break;
+ case NETWORK_ACTION_GIVE_MONEY: strid = STR_NETWORK_MESSAGE_GIVE_MONEY; break;
case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break;