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authorplanetmaker <planetmaker@openttd.org>2014-04-08 20:19:41 +0000
committerplanetmaker <planetmaker@openttd.org>2014-04-08 20:19:41 +0000
commit3e9c10f9e11935a82d33fd5c66592d795c279777 (patch)
treeb9c0e4a9e81a00c70865c0f7b8695c6bc8f17987 /src/network/network.cpp
parentbef953a32cd0a8bf3dad5cbbe2798dc3ab57ac5c (diff)
downloadopenttd-3e9c10f9e11935a82d33fd5c66592d795c279777.tar.xz
(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 57a6412c6..a3c8fd4a9 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -97,6 +97,18 @@ byte _network_clients_connected = 0;
extern void StateGameLoop();
/**
+ * Return whether there is any client connected or trying to connect at all.
+ * @return whether we have any client activity
+ */
+bool HasClients()
+{
+ NetworkClientSocket *cs;
+ FOR_ALL_CLIENT_SOCKETS(cs) return true;
+
+ return false;
+}
+
+/**
* Basically a client is leaving us right now.
*/
NetworkClientInfo::~NetworkClientInfo()