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authorPatric Stout <truebrain@openttd.org>2021-04-26 20:04:02 +0200
committerPatric Stout <github@truebrain.nl>2021-04-27 20:18:53 +0200
commit31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch)
tree474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network.cpp
parentb57d845e55f733514d235e24f64b09a8744f3abc (diff)
downloadopenttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via TCP. This is strictly seen fine, but for future extensions it is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 9a45ce06e..c0b2e06fd 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -598,7 +598,7 @@ public:
{
_networking = true;
new ClientNetworkGameSocketHandler(s);
- MyClient::SendCompanyInformationQuery();
+ MyClient::SendInformationQuery();
}
};