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authorrubidium42 <rubidium@openttd.org>2021-04-27 22:02:40 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-13 23:13:17 +0200
commit16437b7c0dc2cf8c0ab32e375df7b2712feff73d (patch)
tree6714beec528c999b11adfc9a4959abb79942ab3e /src/network/network.cpp
parent02fdb5b210ede022cb921e869cdb34758ee5299e (diff)
downloadopenttd-16437b7c0dc2cf8c0ab32e375df7b2712feff73d.tar.xz
Codechange: move client name in settings to std::string
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 5a25c7acb..a66da42bc 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -846,7 +846,7 @@ static void NetworkInitGameInfo()
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST;
- strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
+ strecpy(ci->client_name, _settings_client.network.client_name.c_str(), lastof(ci->client_name));
}
/**
@@ -857,10 +857,10 @@ static void NetworkInitGameInfo()
*/
static void CheckClientAndServerName()
{
- static const char *fallback_client_name = "Unnamed Client";
- if (StrEmpty(_settings_client.network.client_name) || strcmp(_settings_client.network.client_name, fallback_client_name) == 0) {
- DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name);
- strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name));
+ static const std::string fallback_client_name = "Unnamed Client";
+ if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
+ DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str());
+ _settings_client.network.client_name = fallback_client_name;
}
static const std::string fallback_server_name = "Unnamed Server";