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author | celestar <celestar@openttd.org> | 2007-01-10 14:52:10 +0000 |
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committer | celestar <celestar@openttd.org> | 2007-01-10 14:52:10 +0000 |
commit | f3b4cf10b651e131ea37d8bdf0d1aa6e74405029 (patch) | |
tree | 4ae5a97107b0d1cdc6508b18a384dd05317cba8a /src/network/network.c | |
parent | 52d14b3dd0c4d17fe4d13df7ad9014c4ba3827e8 (diff) | |
download | openttd-f3b4cf10b651e131ea37d8bdf0d1aa6e74405029.tar.xz |
(svn r8027) -Fix (FS#486) If a pause command is issues, it will now pause the game even if shift is pressed instead of giving a cost estimate of 0. This fixes a problem where the server does not pause_on_join when the player on the interactive server has the shift button pressed. (Thanks to pvz for the report and the fix)
Diffstat (limited to 'src/network/network.c')
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