diff options
author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/network/core | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/address.cpp | 2 | ||||
-rw-r--r-- | src/network/core/core.cpp | 2 | ||||
-rw-r--r-- | src/network/core/core.h | 6 | ||||
-rw-r--r-- | src/network/core/tcp.h | 2 | ||||
-rw-r--r-- | src/network/core/tcp_admin.h | 2 | ||||
-rw-r--r-- | src/network/core/tcp_content.h | 2 | ||||
-rw-r--r-- | src/network/core/tcp_game.h | 10 | ||||
-rw-r--r-- | src/network/core/tcp_http.cpp | 2 | ||||
-rw-r--r-- | src/network/core/tcp_http.h | 2 | ||||
-rw-r--r-- | src/network/core/udp.h | 4 |
10 files changed, 17 insertions, 17 deletions
diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp index 3b3c9f4aa..d8c990e24 100644 --- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -259,7 +259,7 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList * for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) { /* When we are binding to multiple sockets, make sure we do not * connect to one with exactly the same address twice. That's - * ofcourse totally unneeded ;) */ + * of course totally unneeded ;) */ if (sockets != NULL) { NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen); if (sockets->Contains(address)) continue; diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp index fc1bbf954..867bb4bb9 100644 --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -51,7 +51,7 @@ bool NetworkCoreInitialize() if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) { TimerBase = TimerRequest->tr_node.io_Device; if (TimerBase == NULL) { - /* free ressources... */ + /* free resources... */ DEBUG(net, 0, "[core] can't initialize timer, network unavailable"); return false; } diff --git a/src/network/core/core.h b/src/network/core/core.h index ca7c763bd..a250dbb08 100644 --- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -28,12 +28,12 @@ enum NetworkRecvStatus { NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame - NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost + NETWORK_RECV_STATUS_CONN_LOST, ///< The connection is 'just' lost NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us - NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server + NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done querying the server }; /** Forward declaration due to circular dependencies */ @@ -48,7 +48,7 @@ public: /** Create a new unbound socket */ NetworkSocketHandler() { this->has_quit = false; } - /** Close the socket when distructing the socket handler */ + /** Close the socket when destructing the socket handler */ virtual ~NetworkSocketHandler() { this->Close(); } /** Really close the socket */ diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index e55605561..b736189b4 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -52,7 +52,7 @@ public: /** * Whether there is something pending in the send queue. - * @return true when someting is pending in the send queue. + * @return true when something is pending in the send queue. */ bool HasSendQueue() { return this->packet_queue != NULL; } diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h index f950f1a97..932c3af42 100644 --- a/src/network/core/tcp_admin.h +++ b/src/network/core/tcp_admin.h @@ -339,7 +339,7 @@ protected: virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p); /** - * Notification about a removed company (e.g. due to banrkuptcy). + * Notification about a removed company (e.g. due to bankruptcy). * uint8 ID of the company. * uint8 Reason for being removed (see #AdminCompanyRemoveReason). * @param p The packet that was just received. diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h index b803d7189..5ad6ac5f4 100644 --- a/src/network/core/tcp_content.h +++ b/src/network/core/tcp_content.h @@ -139,7 +139,7 @@ protected: /** * Client requesting a list of content info based on an external * 'unique' id; GRF ID + MD5 checksum for NewGRFS, shortname and - * xor-ed MD5 checsums for base graphics and AIs. + * xor-ed MD5 checksums for base graphics and AIs. * Scenarios and AI libraries are not supported * uint8 count of requests * for each request: diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 580e129ea..761399639 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -326,8 +326,8 @@ protected: * Sends the current frame counter to the client: * uint32 Frame counter * uint32 Frame counter max (how far may the client walk before the server?) - * uint32 General seed 1 (dependant on compile settings, not default). - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 1 (dependent on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * uint8 Random token to validate the client is actually listening (only occasionally present). * @param p The packet that was just received. */ @@ -337,7 +337,7 @@ protected: * Sends a sync-check to the client: * uint32 Frame counter. * uint32 General seed 1. - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); @@ -413,13 +413,13 @@ protected: virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); /** - * The client is quiting the game. + * The client is quitting the game. * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); /** - * The client made an error and is quiting the game. + * The client made an error and is quitting the game. * uint8 Error of the code caused (see NetworkErrorCode). * @param p The packet that was just received. */ diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp index 386ba776c..a9829d560 100644 --- a/src/network/core/tcp_http.cpp +++ b/src/network/core/tcp_http.cpp @@ -177,7 +177,7 @@ int NetworkHTTPSocketHandler::HandleHeader() int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1); if (ret != 0) return ret; - /* We've relinguished control of data now. */ + /* We've relinquished control of data now. */ this->data = NULL; /* Restore the header. */ diff --git a/src/network/core/tcp_http.h b/src/network/core/tcp_http.h index dc678cca0..6222c7695 100644 --- a/src/network/core/tcp_http.h +++ b/src/network/core/tcp_http.h @@ -117,7 +117,7 @@ public: virtual void OnConnect(SOCKET s) { new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth); - /* We've relinguished control of data now. */ + /* We've relinquished control of data now. */ this->data = NULL; } }; diff --git a/src/network/core/udp.h b/src/network/core/udp.h index 29abb8a68..9aa0c9dc4 100644 --- a/src/network/core/udp.h +++ b/src/network/core/udp.h @@ -27,7 +27,7 @@ enum PacketUDPType { PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server - PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed + PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succeeded PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list @@ -73,7 +73,7 @@ protected: * all 1 the version of this packet's structure * * 4+ 1 number of GRFs attached (n) - * 4+ n * 20 unique identifier for GRF files. Constists of: + * 4+ n * 20 unique identifier for GRF files. Consists of: * - one 4 byte variable with the GRF ID * - 16 bytes (sent sequentially) for the MD5 checksum * of the GRF |