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authorKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
committerKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
commit33be1ecfb1a9056b027d50d7b558cff87c5b744d (patch)
treed644a3831ca0947198b191fa3e4e8973d3a9786e /src/network/core
parent91ff74641060445dc1647bbf05baeb03b45c3099 (diff)
downloadopenttd-33be1ecfb1a9056b027d50d7b558cff87c5b744d.tar.xz
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/packet.cpp3
-rw-r--r--src/network/core/tcp.cpp2
-rw-r--r--src/network/core/udp.cpp4
3 files changed, 4 insertions, 5 deletions
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 38d00d8c0..511e0c675 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -26,8 +26,7 @@ extern void NORETURN CDECL error(const char *str, ...);
*/
Packet *NetworkSend_Init(const PacketType type)
{
- Packet *packet;
- MallocT(&packet, 1);
+ Packet *packet = MallocT<Packet>(1);
/* An error is inplace here, because it simply means we ran out of memory. */
if (packet == NULL) error("Failed to allocate Packet");
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index ce00335fe..98b5d8d5d 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -149,7 +149,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
if (cs->socket == INVALID_SOCKET) return NULL;
if (cs->packet_recv == NULL) {
- MallocT(&cs->packet_recv, 1);
+ cs->packet_recv = MallocT<Packet>(1);
if (cs->packet_recv == NULL) error("Failed to allocate packet");
/* Set pos to zero! */
cs->packet_recv->pos = 0;
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 91d751fd5..0776a2c50 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -252,12 +252,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
switch (info->game_info_version) {
case 4: {
- GRFConfig *c, **dst = &info->grfconfig;
+ GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = NetworkRecv_uint8(cs, p);
for (i = 0; i < num_grfs; i++) {
- CallocT(&c, 1);
+ GRFConfig *c = CallocT<GRFConfig>(1);
NetworkRecv_GRFIdentifier(cs, p, c);
HandleIncomingNetworkGameInfoGRFConfig(c);