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authorrubidium <rubidium@openttd.org>2013-11-23 13:12:19 +0000
committerrubidium <rubidium@openttd.org>2013-11-23 13:12:19 +0000
commitb3e93d65208f74802595b12e682d98a4d534a328 (patch)
tree992b20c16adccf478fb80f75fd1c0805044e709e /src/network/core
parent2e54c8fdfa237f84e8d48b30bf4811ba7ed84327 (diff)
downloadopenttd-b3e93d65208f74802595b12e682d98a4d534a328.tar.xz
(svn r26057) -Fix: a number of possibly uninitialised variables
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/tcp_game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 54d222495..d263b28e4 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -26,7 +26,7 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
-NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
+NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL), client_id(INVALID_CLIENT_ID),
last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
this->sock = s;