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authortruelight <truelight@openttd.org>2007-02-08 12:27:53 +0000
committertruelight <truelight@openttd.org>2007-02-08 12:27:53 +0000
commitbc5d3ef3b0a2cb0d412807bd43fa1a6ec3f0c322 (patch)
tree18108e9e6f3d116f39e99f84eb6540da848e01cf /src/network/core
parent7f589f502900f7a93d379c400b5130301ed96594 (diff)
downloadopenttd-bc5d3ef3b0a2cb0d412807bd43fa1a6ec3f0c322.tar.xz
(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/config.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 63b54f7ce..93145e426 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -17,6 +17,7 @@
enum {
NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
+ NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet