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authorrubidium <rubidium@openttd.org>2007-01-12 20:19:49 +0000
committerrubidium <rubidium@openttd.org>2007-01-12 20:19:49 +0000
commit98e462e56444155a11fe92b9391c2faf1aea90d2 (patch)
tree23bff1b129004614fd68cb0c30436a14bbe240e9 /src/network/core
parent473ed1d351e04b8f000325219bf80f54bd96b7f1 (diff)
downloadopenttd-98e462e56444155a11fe92b9391c2faf1aea90d2.tar.xz
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/core.h52
-rw-r--r--src/network/core/packet.cpp23
-rw-r--r--src/network/core/packet.h23
-rw-r--r--src/network/core/tcp.cpp67
-rw-r--r--src/network/core/tcp.h52
-rw-r--r--src/network/core/udp.cpp96
-rw-r--r--src/network/core/udp.h12
7 files changed, 208 insertions, 117 deletions
diff --git a/src/network/core/core.h b/src/network/core/core.h
index c6dc05591..f88fd0116 100644
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -5,9 +5,61 @@
#ifdef ENABLE_NETWORK
+#include "os_abstraction.h"
+
bool NetworkCoreInitialize(void);
void NetworkCoreShutdown(void);
+typedef enum {
+ NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
+ NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
+ NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame
+ NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost
+ NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet
+ NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error
+ NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
+ NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
+ NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
+} NetworkRecvStatus;
+
+/**
+ * SocketHandler for all network sockets in OpenTTD.
+ */
+class NetworkSocketHandler {
+public:
+ /* TODO: make socket & has_quit protected once the TCP stuff
+ *is in a real class too */
+ bool has_quit; ///< Whether the current client has quit/send a bad packet
+ SOCKET sock; ///< The socket currently connected to
+public:
+ NetworkSocketHandler() { this->sock = INVALID_SOCKET; this->has_quit = false; }
+ virtual ~NetworkSocketHandler() { this->Close(); }
+
+ /** Really close the socket */
+ virtual void Close() {}
+
+ /**
+ * Close the current connection; for TCP this will be mostly equivalent
+ * to Close(), but for UDP it just means the packet has to be dropped.
+ * @return new status of the connection.
+ */
+ virtual NetworkRecvStatus CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; }
+
+ /**
+ * Whether this socket is currently bound to a socket.
+ * @return true when the socket is bound, false otherwise
+ */
+ bool IsConnected() { return this->sock != INVALID_SOCKET; }
+
+ /**
+ * Whether the current client connected to the socket has quit.
+ * In the case of UDP, for example, once a client quits (send bad
+ * data), the socket in not closed; only the packet is dropped.
+ * @return true when the current client has quit, false otherwise
+ */
+ bool HasClientQuit() { return this->has_quit; }
+};
+
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_H */
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 511e0c675..fe10af48f 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -6,7 +6,6 @@
#include "../../macros.h"
#include "../../string.h"
#include "../../helpers.hpp"
-#include "../network_data.h"
#include "packet.h"
@@ -111,17 +110,15 @@ void NetworkSend_string(Packet *packet, const char* data)
*/
-extern NetworkRecvStatus CloseConnection(NetworkClientState *cs);
-
/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
-static inline bool CanReadFromPacket(NetworkClientState *cs, const Packet *packet, const uint bytes_to_read)
+static inline bool CanReadFromPacket(NetworkSocketHandler *cs, const Packet *packet, const uint bytes_to_read)
{
- /* Don't allow reading from a closed socket */
- if (HasClientQuit(cs)) return false;
+ /* Don't allow reading from a quit client/client who send bad data */
+ if (cs->HasClientQuit()) return false;
/* Check if variable is within packet-size */
if (packet->pos + bytes_to_read > packet->size) {
- CloseConnection(cs);
+ cs->CloseConnection();
return false;
}
@@ -138,7 +135,7 @@ void NetworkRecv_ReadPacketSize(Packet *packet)
packet->size += (uint16)packet->buffer[1] << 8;
}
-uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
+uint8 NetworkRecv_uint8(NetworkSocketHandler *cs, Packet *packet)
{
uint8 n;
@@ -148,7 +145,7 @@ uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
return n;
}
-uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
+uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet)
{
uint16 n;
@@ -159,7 +156,7 @@ uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
return n;
}
-uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
+uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet)
{
uint32 n;
@@ -172,7 +169,7 @@ uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
return n;
}
-uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
+uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet)
{
uint64 n;
@@ -190,13 +187,13 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
}
/** Reads a string till it finds a '\0' in the stream */
-void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
+void NetworkRecv_string(NetworkSocketHandler *cs, Packet *p, char *buffer, size_t size)
{
PacketSize pos;
char *bufp = buffer;
/* Don't allow reading from a closed socket */
- if (HasClientQuit(cs)) return;
+ if (cs->HasClientQuit()) return;
pos = p->pos;
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
diff --git a/src/network/core/packet.h b/src/network/core/packet.h
index e42c65d5c..65ddec72c 100644
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -6,23 +6,12 @@
#ifdef ENABLE_NETWORK
#include "config.h"
+#include "core.h"
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
-typedef struct NetworkClientState NetworkClientState;
-
-/**
- * Queries the network client state struct to determine whether
- * the client has quit. It indirectly also queries whether the
- * packet is corrupt as the connection will be closed if it is
- * reading beyond the boundary of the received packet.
- * @param cs the state to query
- * @param true if the connection should be considered dropped
- */
-bool HasClientQuit(const NetworkClientState *cs);
-
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
@@ -58,11 +47,11 @@ void NetworkSend_uint64(Packet *packet, uint64 data);
void NetworkSend_string(Packet *packet, const char* data);
void NetworkRecv_ReadPacketSize(Packet *packet);
-uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet);
-uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
-uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
-uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
-void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
+uint8 NetworkRecv_uint8 (NetworkSocketHandler *cs, Packet *packet);
+uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet);
+uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet);
+uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet);
+void NetworkRecv_string(NetworkSocketHandler *cs, Packet *packet, char* buffer, size_t size);
#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index 98b5d8d5d..54271de57 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -18,6 +18,26 @@
* @file tcp.c Basic functions to receive and send TCP packets.
*/
+/** Very ugly temporary hack !!! */
+void NetworkTCPSocketHandler::Initialize()
+{
+ this->sock = INVALID_SOCKET;
+
+ this->index = 0;
+ this->last_frame = 0;
+ this->last_frame_server = 0;
+ this->lag_test = 0;
+
+ this->status = STATUS_INACTIVE;
+ this->has_quit = false;
+ this->writable = false;
+
+ this->packet_queue = NULL;
+ this->packet_recv = NULL;
+
+ this->command_queue = NULL;
+}
+
/**
* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
* A socket can make errors. When that happens this handles what to do.
@@ -25,10 +45,11 @@
* For servers: close connection and that is it
* @param cs the client to close the connection of
* @return the new status
+ * TODO: needs to be splitted when using client and server socket packets
*/
-NetworkRecvStatus CloseConnection(NetworkClientState *cs)
+NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
{
- NetworkCloseClient(cs);
+ NetworkCloseClient(this);
/* Clients drop back to the main menu */
if (!_network_server && _networking) {
@@ -43,23 +64,13 @@ NetworkRecvStatus CloseConnection(NetworkClientState *cs)
}
/**
- * Whether the client has quit or not (used in packet.c)
- * @param cs the client to check
- * @return true if the client has quit
- */
-bool HasClientQuit(const NetworkClientState *cs)
-{
- return cs->has_quit;
-}
-
-/**
* This function puts the packet in the send-queue and it is send as
* soon as possible. This is the next tick, or maybe one tick later
* if the OS-network-buffer is full)
* @param packet the packet to send
* @param cs the client to send to
*/
-void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
+void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs)
{
Packet *p;
assert(packet != NULL);
@@ -89,31 +100,31 @@ void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
* 3) sending took too long
* @param cs the client to send the packets for
*/
-bool NetworkSend_Packets(NetworkClientState *cs)
+bool NetworkSend_Packets(NetworkTCPSocketHandler *cs)
{
ssize_t res;
Packet *p;
/* We can not write to this socket!! */
if (!cs->writable) return false;
- if (cs->socket == INVALID_SOCKET) return false;
+ if (!cs->IsConnected()) return false;
p = cs->packet_queue;
while (p != NULL) {
- res = send(cs->socket, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
+ res = send(cs->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
/* Something went wrong.. close client! */
DEBUG(net, 0, "send failed with error %d", err);
- CloseConnection(cs);
+ cs->CloseConnection();
return false;
}
return true;
}
if (res == 0) {
/* Client/server has left us :( */
- CloseConnection(cs);
+ cs->CloseConnection();
return false;
}
@@ -139,14 +150,14 @@ bool NetworkSend_Packets(NetworkClientState *cs)
* @param status the variable to store the status into
* @return the received packet (or NULL when it didn't receive one)
*/
-Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
+Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
*status = NETWORK_RECV_STATUS_OKAY;
- if (cs->socket == INVALID_SOCKET) return NULL;
+ if (!cs->IsConnected()) return NULL;
if (cs->packet_recv == NULL) {
cs->packet_recv = MallocT<Packet>(1);
@@ -161,14 +172,14 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
/* Read packet size */
if (p->pos < sizeof(PacketSize)) {
while (p->pos < sizeof(PacketSize)) {
- /* Read the size of the packet */
- res = recv(cs->socket, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
+ /* Read the size of the packet */
+ res = recv(cs->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
/* Something went wrong... (104 is connection reset by peer) */
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
- *status = CloseConnection(cs);
+ *status = cs->CloseConnection();
return NULL;
}
/* Connection would block, so stop for now */
@@ -176,7 +187,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
}
if (res == 0) {
/* Client/server has left */
- *status = CloseConnection(cs);
+ *status = cs->CloseConnection();
return NULL;
}
p->pos += res;
@@ -185,20 +196,20 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
NetworkRecv_ReadPacketSize(p);
if (p->size > SEND_MTU) {
- *status = CloseConnection(cs);
+ *status = cs->CloseConnection();
return NULL;
}
}
/* Read rest of packet */
while (p->pos < p->size) {
- res = recv(cs->socket, (char*)p->buffer + p->pos, p->size - p->pos, 0);
+ res = recv(cs->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
/* Something went wrong... (104 is connection reset by peer) */
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
- *status = CloseConnection(cs);
+ *status = cs->CloseConnection();
return NULL;
}
/* Connection would block */
@@ -206,7 +217,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
}
if (res == 0) {
/* Client/server has left */
- *status = CloseConnection(cs);
+ *status = cs->CloseConnection();
return NULL;
}
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index ab5c9b8e0..c15f851aa 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -6,6 +6,7 @@
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
+#include "core.h"
#include "packet.h"
/**
@@ -54,9 +55,54 @@ enum {
PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
};
-void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
-Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
-bool NetworkSend_Packets(NetworkClientState *cs);
+typedef struct CommandPacket {
+ struct CommandPacket *next;
+ PlayerByte player; ///< player that is executing the command
+ uint32 cmd; ///< command being executed
+ uint32 p1; ///< parameter p1
+ uint32 p2; ///< parameter p2
+ TileIndex tile; ///< tile command being executed on
+ char text[80];
+ uint32 frame; ///< the frame in which this packet is executed
+ byte callback; ///< any callback function executed upon successful completion of the command
+} CommandPacket;
+
+typedef enum {
+ STATUS_INACTIVE, ///< The client is not connected nor active
+ STATUS_AUTH, ///< The client is authorized
+ STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
+ STATUS_MAP, ///< The client is downloading the map
+ STATUS_DONE_MAP, ///< The client has downloaded the map
+ STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
+ STATUS_ACTIVE, ///< The client is an active player in the game
+} ClientStatus;
+
+/** Base socket handler for all TCP sockets */
+class NetworkTCPSocketHandler : public NetworkSocketHandler {
+/* TODO: rewrite into a proper class */
+public:
+ uint16 index;
+ uint32 last_frame;
+ uint32 last_frame_server;
+ byte lag_test; // This byte is used for lag-testing the client
+
+ ClientStatus status;
+ bool writable; // is client ready to write to?
+
+ Packet *packet_queue; // Packets that are awaiting delivery
+ Packet *packet_recv; // Partially received packet
+
+ CommandPacket *command_queue; // The command-queue awaiting delivery
+
+ NetworkRecvStatus CloseConnection();
+ void Initialize();
+};
+
+
+
+void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs);
+Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status);
+bool NetworkSend_Packets(NetworkTCPSocketHandler *cs);
#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index ddc4cadfb..c3709aa10 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -13,12 +13,6 @@
* @file udp.c Basic functions to receive and send UDP packets.
*/
-/** Initialize the sockets with an INVALID_SOCKET */
-NetworkUDPSocketHandler::NetworkUDPSocketHandler()
-{
- this->udp = INVALID_SOCKET;
-}
-
/**
* Start listening on the given host and port.
* @param udp the place where the (references to the) UDP are stored
@@ -34,8 +28,8 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
/* Make sure socket is closed */
this->Close();
- this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
- if (this->udp == INVALID_SOCKET) {
+ this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+ if (!this->IsConnected()) {
DEBUG(net, 0, "[udp] failed to start UDP listener");
return false;
}
@@ -44,9 +38,9 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
{
unsigned long blocking = 1;
#ifndef BEOS_NET_SERVER
- ioctlsocket(this->udp, FIONBIO, &blocking);
+ ioctlsocket(this->sock, FIONBIO, &blocking);
#else
- setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
+ setsockopt(this->sock, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
#endif
}
@@ -55,7 +49,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
sin.sin_addr.s_addr = host;
sin.sin_port = htons(port);
- if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
+ if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
return false;
}
@@ -64,7 +58,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
/* Enable broadcast */
unsigned long val = 1;
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
- setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
+ setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
#endif
}
@@ -79,12 +73,17 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
*/
void NetworkUDPSocketHandler::Close()
{
- if (this->udp == INVALID_SOCKET) return;
+ if (!this->IsConnected()) return;
- closesocket(this->udp);
- this->udp = INVALID_SOCKET;
+ closesocket(this->sock);
+ this->sock = INVALID_SOCKET;
}
+NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
+{
+ this->has_quit = true;
+ return NETWORK_RECV_STATUS_OKAY;
+}
/**
* Send a packet over UDP
@@ -99,7 +98,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *re
NetworkSend_FillPacketSize(p);
/* Send the buffer */
- res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
+ res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
@@ -117,13 +116,13 @@ void NetworkUDPSocketHandler::ReceivePackets()
Packet p;
int packet_len;
- if (this->udp == INVALID_SOCKET) return;
+ if (!this->IsConnected()) return;
packet_len = sizeof(p.buffer);
client_len = sizeof(client_addr);
/* Try to receive anything */
- nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
+ nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
@@ -170,9 +169,9 @@ void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c)
void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c)
{
uint j;
- c->grfid = NetworkRecv_uint32(&this->cs, p);
+ c->grfid = NetworkRecv_uint32(this, p);
for (j = 0; j < sizeof(c->md5sum); j++) {
- c->md5sum[j] = NetworkRecv_uint8(&this->cs, p);
+ c->md5sum[j] = NetworkRecv_uint8(this, p);
}
}
@@ -246,7 +245,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
*/
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
- info->game_info_version = NetworkRecv_uint8(&this->cs, p);
+ info->game_info_version = NetworkRecv_uint8(this, p);
/*
* Please observe the order.
@@ -260,7 +259,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
case 4: {
GRFConfig **dst = &info->grfconfig;
uint i;
- uint num_grfs = NetworkRecv_uint8(&this->cs, p);
+ uint num_grfs = NetworkRecv_uint8(this, p);
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = CallocT<GRFConfig>(1);
@@ -273,31 +272,31 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
}
} /* Fallthrough */
case 3:
- info->game_date = NetworkRecv_uint32(&this->cs, p);
- info->start_date = NetworkRecv_uint32(&this->cs, p);
+ info->game_date = NetworkRecv_uint32(this, p);
+ info->start_date = NetworkRecv_uint32(this, p);
/* Fallthrough */
case 2:
- info->companies_max = NetworkRecv_uint8 (&this->cs, p);
- info->companies_on = NetworkRecv_uint8 (&this->cs, p);
- info->spectators_max = NetworkRecv_uint8 (&this->cs, p);
+ info->companies_max = NetworkRecv_uint8 (this, p);
+ info->companies_on = NetworkRecv_uint8 (this, p);
+ info->spectators_max = NetworkRecv_uint8 (this, p);
/* Fallthrough */
case 1:
- NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name));
- NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision));
- info->server_lang = NetworkRecv_uint8 (&this->cs, p);
- info->use_password = NetworkRecv_uint8 (&this->cs, p);
- info->clients_max = NetworkRecv_uint8 (&this->cs, p);
- info->clients_on = NetworkRecv_uint8 (&this->cs, p);
- info->spectators_on = NetworkRecv_uint8 (&this->cs, p);
+ NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name));
+ NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision));
+ info->server_lang = NetworkRecv_uint8 (this, p);
+ info->use_password = NetworkRecv_uint8 (this, p);
+ info->clients_max = NetworkRecv_uint8 (this, p);
+ info->clients_on = NetworkRecv_uint8 (this, p);
+ info->spectators_on = NetworkRecv_uint8 (this, p);
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
- info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
- info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
+ info->game_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
+ info->start_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
- NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name));
- info->map_width = NetworkRecv_uint16(&this->cs, p);
- info->map_height = NetworkRecv_uint16(&this->cs, p);
- info->map_set = NetworkRecv_uint8 (&this->cs, p);
- info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0);
+ NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name));
+ info->map_width = NetworkRecv_uint16(this, p);
+ info->map_height = NetworkRecv_uint16(this, p);
+ info->map_set = NetworkRecv_uint8 (this, p);
+ info->dedicated = (NetworkRecv_uint8(this, p) != 0);
}
}
@@ -313,13 +312,12 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
{
PacketUDPType type;
- /* Fake a client, so we can see when there is an illegal packet */
- this->cs.socket = INVALID_SOCKET;
- this->cs.has_quit = false;
+ /* New packet == new client, which has not quit yet */
+ this->has_quit = false;
- type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p);
+ type = (PacketUDPType)NetworkRecv_uint8(this, p);
- switch (this->cs.has_quit ? PACKET_UDP_END : type) {
+ switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
@@ -333,7 +331,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
default:
- if (!this->cs.has_quit) {
+ if (this->HasClientQuit()) {
DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
} else {
DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
@@ -351,8 +349,8 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
Packet *p, const struct sockaddr_in *client_addr) { \
- DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \
- inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
+ DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \
+ type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
}
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index 755829600..9bb743841 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -6,11 +6,11 @@
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
+#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../newgrf_config.h"
#include "../../debug.h"
-#include "../network_data.h"
/**
* @file udp.h Basic functions to receive and send UDP packets.
@@ -91,11 +91,11 @@ enum PacketUDPType {
#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, const struct sockaddr_in *)
-class NetworkUDPSocketHandler {
-private:
- SOCKET udp;
+/** Base socket handler for all UDP sockets */
+class NetworkUDPSocketHandler : public NetworkSocketHandler {
protected:
- NetworkClientState cs;
+ NetworkRecvStatus CloseConnection();
+
/* Declare all possible packets here. If it can be received by the
* a specific handler, it has to be implemented. */
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
@@ -121,10 +121,8 @@ protected:
*/
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
public:
- NetworkUDPSocketHandler();
virtual ~NetworkUDPSocketHandler() { this->Close(); }
- bool IsListening() { return this->udp != INVALID_SOCKET; }
bool Listen(uint32 host, uint16 port, bool broadcast);
void Close();