summaryrefslogtreecommitdiff
path: root/src/network/core
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2008-06-03 08:04:35 +0000
committerrubidium <rubidium@openttd.org>2008-06-03 08:04:35 +0000
commitabf2b0efc36e09caac75ad777af6842a16b66d22 (patch)
treef4465a975b5e0a16c9e1057ed8b9c384ae16a443 /src/network/core
parent4b4e73c1dd6c77a5876f826a45af1263b1b3eb96 (diff)
downloadopenttd-abf2b0efc36e09caac75ad777af6842a16b66d22.tar.xz
(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
Diffstat (limited to 'src/network/core')
-rw-r--r--src/network/core/game.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 0c0123697..6b8e989b3 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -19,7 +19,13 @@
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
*/
-struct NetworkGameInfo {
+struct NetworkServerGameInfo {
+ byte clients_on; ///< Current count of clients on server
+ Date start_date; ///< When the game started
+ char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
+};
+
+struct NetworkGameInfo : NetworkServerGameInfo {
byte game_info_version; ///< Version of the game info
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
@@ -28,21 +34,16 @@ struct NetworkGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
bool use_password; ///< Is this server passworded?
- char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
- byte clients_on; ///< Current count of clients on server
- byte companies_max; ///< Max companies allowed on server
byte companies_on; ///< How many started companies do we have
- byte spectators_max; ///< Max spectators allowed on server
+ byte companies_max; ///< Max companies allowed on server
byte spectators_on; ///< How many spectators do we have?
+ byte spectators_max; ///< Max spectators allowed on server
Date game_date; ///< Current date
- Date start_date; ///< When the game started
- char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
byte map_set; ///< Graphical set
bool dedicated; ///< Is this a dedicated server?
- char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
GRFConfig *grfconfig; ///< List of NewGRF files used
};