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author | smatz <smatz@openttd.org> | 2010-04-11 17:32:14 +0000 |
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committer | smatz <smatz@openttd.org> | 2010-04-11 17:32:14 +0000 |
commit | 7f3844d3aa44423b9fd92afc67a530ac13284901 (patch) | |
tree | f1d075c4dce429faaa855e48e09fd64b815bdc72 /src/network/core | |
parent | 43015ad79b0a2de4ca378710d34740ad508aa5c1 (diff) | |
download | openttd-7f3844d3aa44423b9fd92afc67a530ac13284901.tar.xz |
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
Diffstat (limited to 'src/network/core')
-rw-r--r-- | src/network/core/tcp_game.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 59c1c4cc3..9fefc3667 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -76,15 +76,15 @@ struct CommandPacket; /** Status of a client */ enum ClientStatus { - STATUS_INACTIVE, ///< The client is not connected nor active - STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password + STATUS_INACTIVE, ///< The client is not connected nor active + STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password STATUS_AUTH_COMPANY, ///< The client is authorizing with company password - STATUS_AUTH, ///< The client is authorized - STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map - STATUS_MAP, ///< The client is downloading the map - STATUS_DONE_MAP, ///< The client has downloaded the map - STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames - STATUS_ACTIVE, ///< The client is active within in the game + STATUS_AUTHORIZED, ///< The client is authorized + STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map + STATUS_MAP, ///< The client is downloading the map + STATUS_DONE_MAP, ///< The client has downloaded the map + STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames + STATUS_ACTIVE, ///< The client is active within in the game }; class NetworkClientSocket; |