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authorrubidium <rubidium@openttd.org>2007-01-04 15:42:09 +0000
committerrubidium <rubidium@openttd.org>2007-01-04 15:42:09 +0000
commit6851608c007509481b30947bfbd6bac50b89ff18 (patch)
tree15909c0154fb98b80ddc92ff7ebb1a0b9cac437e /src/network/core/udp.h
parent90f546e87ef589952a2e3367d40f00229a140080 (diff)
downloadopenttd-6851608c007509481b30947bfbd6bac50b89ff18.tar.xz
(svn r7821) -Fix: be more strict about the socket from where packets arrive. Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
Diffstat (limited to 'src/network/core/udp.h')
-rw-r--r--src/network/core/udp.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index 3221e664f..f927c289c 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -17,10 +17,11 @@ void NetworkUDPReceive(SOCKET udp);
/**
* Function that is called for every received UDP packet.
+ * @param udp the socket the packet is received on
* @param packet the received packet
* @param client_addr the address of the sender of the packet
*/
-void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr);
+void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr);
///** Sending/receiving of (large) chuncks of UDP packets **////