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authorrubidium <rubidium@openttd.org>2007-01-05 21:33:58 +0000
committerrubidium <rubidium@openttd.org>2007-01-05 21:33:58 +0000
commit8ce23a5881b535cb3e9d85c03e62c65c096862d5 (patch)
treec88869a689f38cf27044cebedc0c96a42465047a /src/network/core/udp.c
parent674dcfa5d2b6ecdc6af005d2675faece49d6d0a3 (diff)
downloadopenttd-8ce23a5881b535cb3e9d85c03e62c65c096862d5.tar.xz
(svn r7888) -Change: add documentation about the 'on-the-wire' structure of the network game information request and reply packets.
Diffstat (limited to 'src/network/core/udp.c')
-rw-r--r--src/network/core/udp.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/network/core/udp.c b/src/network/core/udp.c
index 3e23ca962..5e32ad8e4 100644
--- a/src/network/core/udp.c
+++ b/src/network/core/udp.c
@@ -175,6 +175,8 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
* The parts must be read in the same order as they are sent!
*/
+ /* Update the documentation in udp.h on changes
+ * to the NetworkGameInfo wire-protocol! */
/* NETWORK_GAME_INFO_VERSION = 4 */
{
@@ -236,6 +238,9 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
* The parts must be read in the same order as they are sent!
*/
+ /* Update the documentation in udp.h on changes
+ * to the NetworkGameInfo wire-protocol! */
+
switch (info->game_info_version) {
case 4: {
GRFConfig *c, **dst = &info->grfconfig;