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authorrubidium <rubidium@openttd.org>2011-04-22 16:07:47 +0000
committerrubidium <rubidium@openttd.org>2011-04-22 16:07:47 +0000
commitce91f6b45ea207ae7d1d0983bb02ea061e28dad0 (patch)
treec72936d0581b7dc765f89c3cfb0ddb467b5c8398 /src/network/core/tcp_game.h
parentcdfc0ec4a3cb1fc9e23cc74c405e56c736fe3272 (diff)
downloadopenttd-ce91f6b45ea207ae7d1d0983bb02ea061e28dad0.tar.xz
(svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
* Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index fc15e7ba8..decbe00c5 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -266,7 +266,7 @@ protected:
/**
* Notification that another client is currently receiving the map:
- * uint8 Number of clients awaiting the map.
+ * uint8 Number of clients waiting in front of you.
*/
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);