diff options
author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
---|---|---|
committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/network/core/tcp_game.h | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r-- | src/network/core/tcp_game.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 580e129ea..761399639 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -326,8 +326,8 @@ protected: * Sends the current frame counter to the client: * uint32 Frame counter * uint32 Frame counter max (how far may the client walk before the server?) - * uint32 General seed 1 (dependant on compile settings, not default). - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 1 (dependent on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * uint8 Random token to validate the client is actually listening (only occasionally present). * @param p The packet that was just received. */ @@ -337,7 +337,7 @@ protected: * Sends a sync-check to the client: * uint32 Frame counter. * uint32 General seed 1. - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); @@ -413,13 +413,13 @@ protected: virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); /** - * The client is quiting the game. + * The client is quitting the game. * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); /** - * The client made an error and is quiting the game. + * The client made an error and is quitting the game. * uint8 Error of the code caused (see NetworkErrorCode). * @param p The packet that was just received. */ |