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author | rubidium <rubidium@openttd.org> | 2010-11-19 12:33:19 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-19 12:33:19 +0000 |
commit | 6d09f4a3cbb0ebf40b568026f47220f01449857c (patch) | |
tree | 0ca0e51a2c1bcb9970f4118ef0e979574fc295bc /src/network/core/tcp_game.h | |
parent | 611a9f200785885a29447f4fd138220283a8dcd0 (diff) | |
download | openttd-6d09f4a3cbb0ebf40b568026f47220f01449857c.tar.xz |
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r-- | src/network/core/tcp_game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index a2e0226be..b4a6999cd 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -473,6 +473,7 @@ public: uint32 last_frame; ///< Last frame we have executed uint32 last_frame_server; ///< Last frame the server has executed CommandQueue incoming_queue; ///< The command-queue awaiting handling + uint last_packet; ///< Time we received the last frame. NetworkRecvStatus CloseConnection(bool error = true); virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0; |