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authorrubidium <rubidium@openttd.org>2010-11-30 14:18:20 +0000
committerrubidium <rubidium@openttd.org>2010-11-30 14:18:20 +0000
commit31c8ab0ed895b8a67a0d6720f92b7a0e77956454 (patch)
tree1a089c1e156791a4cd5eeb18c380ef34e692a8ab /src/network/core/tcp_game.h
parent21cf75951c77e2d73ba2a564e2b7110c5c058747 (diff)
downloadopenttd-31c8ab0ed895b8a67a0d6720f92b7a0e77956454.tar.xz
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index be737554e..24adf6acd 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -304,6 +304,7 @@ protected:
* uint32 Frame counter max (how far may the client walk before the server?)
* uint32 General seed 1 (dependant on compile settings, not default).
* uint32 General seed 2 (dependant on compile settings, not default).
+ * uint8 Random token to validate the client is actually listening (only occasionally present).
*/
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME);
@@ -318,6 +319,7 @@ protected:
/**
* Tell the server we are done with this frame:
* uint32 Current frame counter of the client.
+ * uint8 The random token that the server sent in the PACKET_SERVER_FRAME packet.
*/
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);