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authorrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
commit0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch)
treea373b6dd186d9b726d891855dd57301c0194661b /src/network/core/tcp_game.h
parent8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff)
downloadopenttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h51
1 files changed, 50 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 77da6218c..f083396e8 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -27,7 +27,7 @@
* it protects old clients from joining newer servers
* (because SERVER_ERROR is the respond to a wrong revision)
*/
-enum TCPPacketType {
+enum PacketGameType {
PACKET_SERVER_FULL,
PACKET_SERVER_BANNED,
PACKET_CLIENT_JOIN,
@@ -113,12 +113,59 @@ typedef NetworkGameSocketHandler NetworkClientSocket;
typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
extern NetworkClientSocketPool _networkclientsocket_pool;
+#define DECLARE_GAME_RECEIVE_COMMAND(type) virtual NetworkRecvStatus NetworkPacketReceive_## type ##_command(Packet *p)
+#define DEF_GAME_RECEIVE_COMMAND(cls, type) NetworkRecvStatus cls ##NetworkGameSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p)
+
/** Base socket handler for all TCP sockets */
class NetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkTCPSocketHandler {
/* TODO: rewrite into a proper class */
private:
NetworkClientInfo *info; ///< Client info related to this socket
+
protected:
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE);
+
+ NetworkRecvStatus HandlePacket(Packet *p);
+
NetworkGameSocketHandler(SOCKET s);
public:
ClientID client_id; ///< Client identifier
@@ -137,6 +184,8 @@ public:
inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
inline NetworkClientInfo *GetInfo() const { return this->info; }
+ NetworkRecvStatus Recv_Packets();
+
const char *Recv_Command(Packet *p, CommandPacket *cp);
void Send_Command(Packet *p, const CommandPacket *cp);
};