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authorpeter1138 <peter1138@openttd.org>2019-03-24 16:24:06 +0000
committerCharles Pigott <charlespigott@googlemail.com>2019-03-24 17:38:42 +0000
commit07de9d6c3f48b6a3b92e11d553aca145546c62ef (patch)
treefab2b0d98265ea5f0ca535ce3be68c57bf4c32ee /src/network/core/tcp_game.h
parentb1fb3f4fb8c389d36ba670558a169578f7d142e2 (diff)
downloadopenttd-07de9d6c3f48b6a3b92e11d553aca145546c62ef.tar.xz
Codechange: Use override keyword in networking classes.
Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index c41ad4dc1..b392cf717 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -522,7 +522,7 @@ public:
CommandQueue incoming_queue; ///< The command-queue awaiting handling
uint last_packet; ///< Time we received the last frame.
- NetworkRecvStatus CloseConnection(bool error = true);
+ NetworkRecvStatus CloseConnection(bool error = true) override;
/**
* Close the network connection due to the given status.