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author | rubidium <rubidium@openttd.org> | 2010-10-15 20:29:59 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 20:29:59 +0000 |
commit | c9cbab14ea4ad07354524dd1a7e7df4126722ba1 (patch) | |
tree | 995cd1a20ccc1519ad92a518ac439ca63a19fc01 /src/network/core/tcp_game.cpp | |
parent | f712055002526b48b8f7f6c79c600f73784d6ce3 (diff) | |
download | openttd-c9cbab14ea4ad07354524dd1a7e7df4126722ba1.tar.xz |
(svn r20937) -Codechange: move some variables from client/server to server only
Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r-- | src/network/core/tcp_game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 0960f4324..dc3be15fe 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -27,7 +27,6 @@ */ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) { - this->status = STATUS_INACTIVE; this->sock = s; this->last_frame = _frame_counter; this->last_frame_server = _frame_counter; |