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author | rubidium <rubidium@openttd.org> | 2010-11-25 16:00:04 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-25 16:00:04 +0000 |
commit | 374fc308de4d6413ed2bdb53c39908ceb7e393e3 (patch) | |
tree | 445ff2155eae012bd91ec747978c677efbdd82f7 /src/network/core/tcp_game.cpp | |
parent | 02d63f45e2cfdbb1321538c37499deefa9eae23a (diff) | |
download | openttd-374fc308de4d6413ed2bdb53c39908ceb7e393e3.tar.xz |
(svn r21322) -Fix [FS#4268] (r20924): packets were leaked
Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r-- | src/network/core/tcp_game.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 3cf1a468b..258f9c6b2 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -141,6 +141,7 @@ NetworkRecvStatus NetworkGameSocketHandler::Recv_Packets() Packet *p; while ((p = this->Recv_Packet()) != NULL) { NetworkRecvStatus res = HandlePacket(p); + delete p; if (res != NETWORK_RECV_STATUS_OKAY) return res; } |