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authorrubidium42 <rubidium@openttd.org>2021-07-18 13:42:01 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-07-18 19:36:38 +0200
commit3eaa4706325556bfb1351d2ff392b5bc205fd238 (patch)
treed32e1124e7f9eaa019e7334ac74a2131aed69256 /src/network/core/tcp_coordinator.cpp
parent5dd524139fe46c0ea28206e30fb2311acb72ae82 (diff)
downloadopenttd-3eaa4706325556bfb1351d2ff392b5bc205fd238.tar.xz
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however those have been removed. With this a new version of the GameInfo packet is introduced that allows to specify the type of serialisation happens for NewGRFs. Either only the GRF ID and checksum, or those two plus the name of the NewGRF. On this request for local servers will send the NewGRFs names. The Game Coordinator will get the names on the first registration, and after that only the GRF ID and checksum.
Diffstat (limited to 'src/network/core/tcp_coordinator.cpp')
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