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authorrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
commit0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch)
treea373b6dd186d9b726d891855dd57301c0194661b /src/network/core/tcp_content.cpp
parent8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff)
downloadopenttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/core/tcp_content.cpp')
-rw-r--r--src/network/core/tcp_content.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp
index b5bf52999..0cf03d7fa 100644
--- a/src/network/core/tcp_content.cpp
+++ b/src/network/core/tcp_content.cpp
@@ -115,7 +115,7 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p)
}
/**
- * Receive a packet at UDP level
+ * Receive a packet at TCP level
*/
void NetworkContentSocketHandler::Recv_Packets()
{