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author | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
commit | 0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch) | |
tree | a373b6dd186d9b726d891855dd57301c0194661b /src/network/core/tcp_content.cpp | |
parent | 8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff) | |
download | openttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz |
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/core/tcp_content.cpp')
-rw-r--r-- | src/network/core/tcp_content.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp index b5bf52999..0cf03d7fa 100644 --- a/src/network/core/tcp_content.cpp +++ b/src/network/core/tcp_content.cpp @@ -115,7 +115,7 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p) } /** - * Receive a packet at UDP level + * Receive a packet at TCP level */ void NetworkContentSocketHandler::Recv_Packets() { |