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authorPatric Stout <truebrain@openttd.org>2021-05-13 11:46:51 +0200
committerGitHub <noreply@github.com>2021-05-13 11:46:51 +0200
commita403653805c6fd6022868c5f381e10107e1d2b20 (patch)
treeb44e4df40d65cf1fecdadab090badb73d78e0a6d /src/network/core/packet.cpp
parent86741ad489c3ee2d519eeb071be846721b90412c (diff)
downloadopenttd-a403653805c6fd6022868c5f381e10107e1d2b20.tar.xz
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly - CloseSocket now closes the actual OS socket. - CloseConnection frees up the resources to just before CloseSocket. - dtors call CloseSocket / CloseConnection where needed.
Diffstat (limited to 'src/network/core/packet.cpp')
-rw-r--r--src/network/core/packet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 736970791..883097dea 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -222,7 +222,7 @@ bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
/* Check if variable is within packet-size */
if (this->pos + bytes_to_read > this->Size()) {
- if (close_connection) this->cs->NetworkSocketHandler::CloseConnection();
+ if (close_connection) this->cs->NetworkSocketHandler::MarkClosed();
return false;
}