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author | rubidium42 <rubidium@openttd.org> | 2021-05-06 16:19:00 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-06 21:45:36 +0200 |
commit | f1dfa661a1898cde06a38ab4cb230c95912b245b (patch) | |
tree | b2ae2f662689bbee7de8c8ae3aa3f36ed354e3a1 /src/network/core/game_info.h | |
parent | cb89d22cf248841f93d257983770a08aa0a64561 (diff) | |
download | openttd-f1dfa661a1898cde06a38ab4cb230c95912b245b.tar.xz |
Codechange: [Network] Use std::string for NetworkGameInfo
Diffstat (limited to 'src/network/core/game_info.h')
-rw-r--r-- | src/network/core/game_info.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/network/core/game_info.h b/src/network/core/game_info.h index ef83e4d05..668b9801d 100644 --- a/src/network/core/game_info.h +++ b/src/network/core/game_info.h @@ -60,22 +60,22 @@ * The game information that is sent from the server to the client. */ struct NetworkServerGameInfo { - GRFConfig *grfconfig; ///< List of NewGRF files used - Date start_date; ///< When the game started - Date game_date; ///< Current date - uint16 map_width; ///< Map width - uint16 map_height; ///< Map height - char server_name[NETWORK_NAME_LENGTH]; ///< Server name - char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) - bool dedicated; ///< Is this a dedicated server? - bool use_password; ///< Is this server passworded? - byte clients_on; ///< Current count of clients on server - byte clients_max; ///< Max clients allowed on server - byte companies_on; ///< How many started companies do we have - byte companies_max; ///< Max companies allowed on server - byte spectators_on; ///< How many spectators do we have? - byte spectators_max; ///< Max spectators allowed on server - byte landscape; ///< The used landscape + GRFConfig *grfconfig; ///< List of NewGRF files used + Date start_date; ///< When the game started + Date game_date; ///< Current date + uint16 map_width; ///< Map width + uint16 map_height; ///< Map height + std::string server_name; ///< Server name + std::string server_revision; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) + bool dedicated; ///< Is this a dedicated server? + bool use_password; ///< Is this server passworded? + byte clients_on; ///< Current count of clients on server + byte clients_max; ///< Max clients allowed on server + byte companies_on; ///< How many started companies do we have + byte companies_max; ///< Max companies allowed on server + byte spectators_on; ///< How many spectators do we have? + byte spectators_max; ///< Max spectators allowed on server + byte landscape; ///< The used landscape }; /** |