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authorPatric Stout <truebrain@openttd.org>2021-04-29 12:01:54 +0200
committerPatric Stout <github@truebrain.nl>2021-04-29 20:12:11 +0200
commita8afbe74bfdbe6aa9ceb88c8e70c63bfe37aeda0 (patch)
tree1507c5bb9b5fb419ceca1807e16415ea1bd943e1 /src/network/core/game_info.h
parent0b460bf4a17e12ba479e0822b8f9b7de29ac5816 (diff)
downloadopenttd-a8afbe74bfdbe6aa9ceb88c8e70c63bfe37aeda0.tar.xz
Cleanup: remove write-only variable "hostname" in NetworkGameList
Diffstat (limited to 'src/network/core/game_info.h')
-rw-r--r--src/network/core/game_info.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/core/game_info.h b/src/network/core/game_info.h
index 28aea7507..324c6ea4a 100644
--- a/src/network/core/game_info.h
+++ b/src/network/core/game_info.h
@@ -74,7 +74,6 @@ struct NetworkGameInfo : NetworkServerGameInfo {
uint16 map_width; ///< Map width
uint16 map_height; ///< Map height
char server_name[NETWORK_NAME_LENGTH]; ///< Server name
- char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
bool dedicated; ///< Is this a dedicated server?
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)