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authorPatric Stout <truebrain@openttd.org>2021-04-26 20:02:58 +0200
committerPatric Stout <github@truebrain.nl>2021-04-27 20:18:53 +0200
commitb57d845e55f733514d235e24f64b09a8744f3abc (patch)
treef50ec91958930485070826c308b9cd028e62def9 /src/network/core/game_info.cpp
parentb3003dd163ab6b7902da33fa6cfaa29e45556db1 (diff)
downloadopenttd-b57d845e55f733514d235e24f64b09a8744f3abc.tar.xz
Codechange: refactor CheckGameCompatibility() from existing function
Later commits use this function in other places too.
Diffstat (limited to 'src/network/core/game_info.cpp')
-rw-r--r--src/network/core/game_info.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp
index b664bb580..55b5d1749 100644
--- a/src/network/core/game_info.cpp
+++ b/src/network/core/game_info.cpp
@@ -107,6 +107,21 @@ bool IsNetworkCompatibleVersion(const char *other)
}
/**
+ * Check if an game entry is compatible with our client.
+ */
+void CheckGameCompatibility(NetworkGameInfo &ngi)
+{
+ /* Check if we are allowed on this server based on the revision-check. */
+ ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
+ ngi.compatible = ngi.version_compatible;
+
+ /* Check if we have all the GRFs on the client-system too. */
+ for (const GRFConfig *c = ngi.grfconfig; c != nullptr; c = c->next) {
+ if (c->status == GCS_NOT_FOUND) ngi.compatible = false;
+ }
+}
+
+/**
* Fill a NetworkGameInfo structure with the latest information of the server.
* @param ngi the NetworkGameInfo struct to fill with data.
*/