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author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | 3b798599b63067c2e92aa49906ea66a07ae8de44 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/network/core/game.h | |
parent | cc1e761edab14f8264dba44d09f7272d931bdd93 (diff) | |
download | openttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/network/core/game.h')
-rw-r--r-- | src/network/core/game.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/core/game.h b/src/network/core/game.h index 6b8e989b3..714711fe4 100644 --- a/src/network/core/game.h +++ b/src/network/core/game.h @@ -17,7 +17,7 @@ /** * This is the struct used by both client and server * some fields will be empty on the client (like game_password) by default - * and only filled with data a player enters. + * and only filled with data a client enters. */ struct NetworkServerGameInfo { byte clients_on; ///< Current count of clients on server |