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authorrubidium <rubidium@openttd.org>2009-01-20 11:28:18 +0000
committerrubidium <rubidium@openttd.org>2009-01-20 11:28:18 +0000
commit206841ba5f526270a37ab002ebbae6bd533dedad (patch)
tree6b344cc0bfeff2bffba2764265342a0ed65238d2 /src/network/core/address.h
parent12ff4cf083704088ef88ec178d81c37ca60327e0 (diff)
downloadopenttd-206841ba5f526270a37ab002ebbae6bd533dedad.tar.xz
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
Diffstat (limited to 'src/network/core/address.h')
-rw-r--r--src/network/core/address.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/network/core/address.h b/src/network/core/address.h
new file mode 100644
index 000000000..62e79f3de
--- /dev/null
+++ b/src/network/core/address.h
@@ -0,0 +1,103 @@
+/* $Id$ */
+
+/** @file core/address.h Wrapper for network addresses. */
+
+#ifndef NETWORK_ADDRESS_H
+#define NETWORK_ADDRESS_H
+
+#ifdef ENABLE_NETWORK
+
+#include "os_abstraction.h"
+
+/**
+ * Wrapper for (un)resolved network addresses; there's no reason to transform
+ * a numeric IP to a string and then back again to pass it to functions. It
+ * furthermore allows easier delaying of the hostname lookup.
+ */
+class NetworkAddress {
+private:
+ bool resolved; ///< Has the IP address been resolved
+ char *hostname; ///< The hostname, NULL if there isn't one
+ uint32 ip; ///< The resolved IP address
+ uint16 port; ///< The port associated with the address
+
+public:
+ /**
+ * Create a network address based on a resolved IP and port
+ * @param ip the resolved ip
+ * @param port the port
+ */
+ NetworkAddress(in_addr_t ip, uint16 port) :
+ resolved(true),
+ hostname(NULL),
+ ip(ip),
+ port(port)
+ {
+ }
+
+ /**
+ * Create a network address based on a unresolved host and port
+ * @param ip the unresolved hostname
+ * @param port the port
+ */
+ NetworkAddress(const char *hostname, uint16 port) :
+ resolved(false),
+ hostname(strdup(hostname)),
+ ip(0),
+ port(port)
+ {
+ }
+
+ /**
+ * Make a clone of another address
+ * @param address the address to clone
+ */
+ NetworkAddress(const NetworkAddress &address) :
+ resolved(address.resolved),
+ hostname(address.hostname == NULL ? NULL : strdup(address.hostname)),
+ ip(address.ip),
+ port(address.port)
+ {
+ }
+
+ /** Clean up our mess */
+ ~NetworkAddress()
+ {
+ free(hostname);
+ }
+
+ /**
+ * Get the hostname; in case it wasn't given the
+ * IPv4 dotted representation is given.
+ * @return the hostname
+ */
+ const char *GetHostname() const;
+
+ /**
+ * Get the IP address. If the IP has not been resolved yet this will resolve
+ * it possibly blocking this function for a while
+ * @return the IP address
+ */
+ uint32 GetIP();
+
+ /**
+ * Get the port
+ * @return the port
+ */
+ uint16 GetPort() const
+ {
+ return this->port;
+ }
+
+ /**
+ * Check whether the IP address has been resolved already
+ * @return true iff the port has been resolved
+ */
+ bool IsResolved() const
+ {
+ return this->resolved;
+ }
+};
+
+#endif /* ENABLE_NETWORK */
+#endif /* NETWORK_ADDRESS_H */