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authorpeter1138 <peter1138@openttd.org>2008-01-18 10:36:55 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-18 10:36:55 +0000
commit68707808c015db1cda0723882ffce99977d4593c (patch)
tree4a7f2fbd16bbc5ad48c890141c722273c2efea2e /src/misc_gui.cpp
parentb7f50533c29ea74e9973ac641ec677eb69411d5d (diff)
downloadopenttd-68707808c015db1cda0723882ffce99977d4593c.tar.xz
(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
Diffstat (limited to 'src/misc_gui.cpp')
-rw-r--r--src/misc_gui.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index f32a9902b..8ef6d5f3f 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -1505,11 +1505,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
GfxFillRect(w->widget[7].left + 1, w->widget[7].top + 1, w->widget[7].right, w->widget[7].bottom, 0xD7);
- DoDrawString(
- _savegame_sort_order & SORT_DESCENDING ? DOWNARROW : UPARROW,
- _savegame_sort_order & SORT_BY_NAME ? w->widget[2].right - 9 : w->widget[3].right - 9,
- 15, TC_BLACK
- );
+ DrawSortButtonState(w, _savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
y = w->widget[7].top + 1;
for (pos = w->vscroll.pos; pos < _fios_num; pos++) {