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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/misc_cmd.cpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/misc_cmd.cpp')
-rw-r--r--src/misc_cmd.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index dadc73a6d..1ea5ef2c3 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -128,9 +128,10 @@ CommandCost CmdSetCompanyColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p
/** Increase the loan of your company.
* @param tile unused
* @param flags operation to perform
- * @param p1 unused
+ * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
* @param p2 when 0: loans LOAN_INTERVAL
* when 1: loans the maximum loan permitting money (press CTRL),
+ * when 2: loans the amount specified in p1
*/
CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
@@ -145,11 +146,15 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Take some extra loan
- loan = (IsHumanCompany(_current_company) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
+ loan = LOAN_INTERVAL;
break;
case 1: // Take a loan as big as possible
loan = _economy.max_loan - c->current_loan;
break;
+ case 2: // Take the given amount of loan
+ if ((((int32)p1 < LOAN_INTERVAL) || c->current_loan + (int32)p1 > _economy.max_loan || (p1 % LOAN_INTERVAL) != 0)) return CMD_ERROR;
+ loan = p1;
+ break;
}
/* Overflow protection */
@@ -167,9 +172,10 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
/** Decrease the loan of your company.
* @param tile unused
* @param flags operation to perform
- * @param p1 unused
+ * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
* @param p2 when 0: pays back LOAN_INTERVAL
* when 1: pays back the maximum loan permitting money (press CTRL),
+ * when 2: pays back the amount specified in p1
*/
CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
@@ -181,12 +187,16 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
switch (p2) {
default: return CMD_ERROR; // Invalid method
case 0: // Pay back one step
- loan = min(c->current_loan, (Money)(IsHumanCompany(_current_company) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
+ loan = min(c->current_loan, (Money)LOAN_INTERVAL);
break;
case 1: // Pay back as much as possible
loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
loan -= loan % LOAN_INTERVAL;
break;
+ case 2: // Repay the given amount of loan
+ if ((p1 % LOAN_INTERVAL != 0) || ((int32)p1 < LOAN_INTERVAL)) return CMD_ERROR; // Invalid amount to loan
+ loan = p1;
+ break;
}
if (c->money < loan) {