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authoryexo <yexo@openttd.org>2010-02-25 11:51:38 +0000
committeryexo <yexo@openttd.org>2010-02-25 11:51:38 +0000
commit433e1d884cebf8ccf8c0db10cb0edf0e1f3426f0 (patch)
treee31f8f7c56dac63cbcafc3391f9272396ebcc829 /src/misc
parent0973a9e62419c4a4172efb5439dd827fa191ac29 (diff)
downloadopenttd-433e1d884cebf8ccf8c0db10cb0edf0e1f3426f0.tar.xz
(svn r19246) -Doc: CBinaryHeapT (skidd13)
Diffstat (limited to 'src/misc')
-rw-r--r--src/misc/binaryheap.hpp125
1 files changed, 94 insertions, 31 deletions
diff --git a/src/misc/binaryheap.hpp b/src/misc/binaryheap.hpp
index ec227f122..d9f8c424d 100644
--- a/src/misc/binaryheap.hpp
+++ b/src/misc/binaryheap.hpp
@@ -23,28 +23,34 @@
/**
* Binary Heap as C++ template.
+ * A carrier which keeps it's items automaticaly holds the smallest item at
+ * the first position. The order of items is maintained by using a binary tree.
+ * The implementation is used for priority queue's.
*
- * For information about Binary Heap algotithm,
- * see: http://www.policyalmanac.org/games/binaryHeaps.htm
+ * @par Usage information:
+ * Item of the binary heap should support the 'lower-than' operator '<'.
+ * It is used for comparing items before moving them to their position.
*
- * Implementation specific notes:
+ * @par
+ * This binary heap allocates just the space for item pointers. The items
+ * are allocated elsewhere.
*
- * 1) It allocates space for item pointers (array). Items are allocated elsewhere.
+ * @par Implementation notes:
+ * Internaly the first item is never used, because that simplifies the
+ * implementation.
*
- * 2) T*[0] is never used. Total array size is max_items + 1, because we
- * use indices 1..max_items instead of zero based C indexing.
- *
- * 3) Item of the binary heap should support these public members:
- * - 'lower-than' operator '<' - used for comparing items before moving
+ * @par
+ * For further information about the Binary Heap algotithm, see
+ * http://www.policyalmanac.org/games/binaryHeaps.htm
*
+ * @tparam T Type of the items stored in the binary heap
*/
-
template <class T>
class CBinaryHeapT {
private:
uint items; ///< Number of items in the heap
uint capacity; ///< Maximum number of items the heap can hold
- T **data; ///< The heap item pointers
+ T **data; ///< The pointer to the heap item pointers
public:
explicit CBinaryHeapT(uint max_items)
@@ -62,12 +68,21 @@ public:
}
protected:
- /** Heapify (move gap) down */
+ /**
+ * Get position for fixing a gap (downwards).
+ * The gap is moved downwards in the binary tree until it
+ * is in order again.
+ *
+ * @param gap The position of the gap
+ * @param item The proposed item for filling the gap
+ * @return The (gap)position where the item fits
+ */
FORCEINLINE uint HeapifyDown(uint gap, T *item)
{
assert(gap != 0);
- uint child = gap * 2; // first child is at [parent * 2]
+ /* The first child of the gap is at [parent * 2] */
+ uint child = gap * 2;
/* while children are valid */
while (child <= this->items) {
@@ -88,7 +103,15 @@ protected:
return gap;
}
- /** Heapify (move gap) up */
+ /**
+ * Get position for fixing a gap (upwards).
+ * The gap is moved upwards in the binary tree until the
+ * is in order again.
+ *
+ * @param gap The position of the gap
+ * @param item The proposed item for filling the gap
+ * @return The (gap)position where the item fits
+ */
FORCEINLINE uint HeapifyUp(uint gap, T *item)
{
assert(gap != 0);
@@ -109,7 +132,7 @@ protected:
}
#if BINARYHEAP_CHECK
- /** verifies the heap consistency (added during first YAPF debug phase) */
+ /** Verify the heap consistency */
FORCEINLINE void CheckConsistency()
{
for (uint child = 2; child <= this->items; child++) {
@@ -120,33 +143,55 @@ protected:
#endif
public:
- /** Return the number of items stored in the priority queue.
- * @return number of items in the queue */
+ /**
+ * Get the number of items stored in the priority queue.
+ *
+ * @return The number of items in the queue
+ */
FORCEINLINE uint Size() const { return this->items; }
- /** Test if the priority queue is empty.
- * @return true if empty */
+ /**
+ * Test if the priority queue is empty.
+ *
+ * @return True if empty
+ */
FORCEINLINE bool IsEmpty() const { return this->items == 0; }
- /** Test if the priority queue is full.
- * @return true if full. */
+ /**
+ * Test if the priority queue is full.
+ *
+ * @return True if full.
+ */
FORCEINLINE bool IsFull() const { return this->items >= this->capacity; }
- /** Find the smallest item in the priority queue.
- * Return the smallest item, or throw assert if empty. */
+ /**
+ * Get the smallest item in the binary tree.
+ *
+ * @return The smallest item, or throw assert if empty.
+ */
FORCEINLINE T *Begin()
{
assert(!this->IsEmpty());
return this->data[1];
}
+ /**
+ * Get the LAST item in the binary tree.
+ *
+ * @note The last item is not neccesary the biggest!
+ *
+ * @return The last item
+ */
FORCEINLINE T *End()
{
return this->data[1 + this->items];
}
- /** Insert new item into the priority queue, maintaining heap order.
- * @return false if the queue is full. */
+ /**
+ * Insert new item into the priority queue, maintaining heap order.
+ *
+ * @param new_item The pointer to the new item
+ */
FORCEINLINE void Push(T *new_item)
{
if (this->IsFull()) {
@@ -154,13 +199,18 @@ public:
this->data = ReallocT<T*>(this->data, this->capacity + 1);
}
- /* make place for new item */
+ /* Make place for new item. A gap is now at the end of the tree. */
uint gap = this->HeapifyUp(++items, new_item);
this->data[gap] = new_item;
CHECK_CONSISTY();
}
- /** Remove and return the smallest item from the priority queue. */
+ /**
+ * Remove and return the smallest (and also first) item
+ * from the priority queue.
+ *
+ * @return The pointer to the removed item
+ */
FORCEINLINE T *Shift()
{
assert(!this->IsEmpty());
@@ -178,7 +228,11 @@ public:
return first;
}
- /** Remove item specified by index */
+ /**
+ * Remove item at given index from the priority queue.
+ *
+ * @param index The position of the item in the heap
+ */
FORCEINLINE void RemoveByIdx(uint index)
{
if (index < this->items) {
@@ -199,7 +253,14 @@ public:
CHECK_CONSISTY();
}
- /** return index of the item that matches (using &item1 == &item2) the given item. */
+ /**
+ * Search for an item in the priority queue.
+ * Matching is done by comparing adress of the
+ * item.
+ *
+ * @param item The reference to the item
+ * @return The index of the item or zero if not found
+ */
FORCEINLINE uint FindLinear(const T &item) const
{
if (this->IsEmpty()) return 0;
@@ -211,8 +272,10 @@ public:
return 0;
}
- /** Make the priority queue empty.
- * All remaining items will remain untouched. */
+ /**
+ * Make the priority queue empty.
+ * All remaining items will remain untouched.
+ */
FORCEINLINE void Clear() { this->items = 0; }
};