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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/misc/countedptr.hpp
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/misc/countedptr.hpp')
-rw-r--r--src/misc/countedptr.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc/countedptr.hpp b/src/misc/countedptr.hpp
index 0187422df..5dfc9a74c 100644
--- a/src/misc/countedptr.hpp
+++ b/src/misc/countedptr.hpp
@@ -140,7 +140,7 @@ template <class T> struct AdaptT {
/**
* Simple counted object. Use it as base of your struct/class if you want to use
* basic reference counting. Your struct/class will destroy and free itself when
- * last reference to it is released (using Relese() method). The initial reference
+ * last reference to it is released (using Release() method). The initial reference
* count (when it is created) is zero (don't forget AddRef() at least one time if
* not using CCountedPtr<T>.
*