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author | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
commit | 92d418b031d23cf42a4df09e12945cc4b737bce2 (patch) | |
tree | c62990da208a45b3bd1c7379a1835190458d5a49 /src/misc.cpp | |
parent | 19d31c7417e4c8ad763c6674b7d1c6f9022e3703 (diff) | |
download | openttd-92d418b031d23cf42a4df09e12945cc4b737bce2.tar.xz |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/misc.cpp')
-rw-r--r-- | src/misc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp index 921e267b1..23855221a 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -100,7 +100,7 @@ void InitializeGame(int mode, uint size_x, uint size_y) AddTypeToEngines(); // make sure all engines have a type - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0); _pause = 0; _fast_forward = 0; |