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authorrubidium <rubidium@openttd.org>2009-04-19 10:31:30 +0000
committerrubidium <rubidium@openttd.org>2009-04-19 10:31:30 +0000
commit329cabab4fe4b963c1b928740e0d9f38f7e63b01 (patch)
treea601e141ae386f6a3a400c146dc605dcb03c20d3 /src/misc.cpp
parent2a2b40461d478406aef9d12093e07ed8ae5b987f (diff)
downloadopenttd-329cabab4fe4b963c1b928740e0d9f38f7e63b01.tar.xz
(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing
Diffstat (limited to 'src/misc.cpp')
-rw-r--r--src/misc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp
index ce527cb4b..d647f2e7e 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
AllocateMap(size_x, size_y);
- SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
+ SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
_pause_game = 0;
_fast_forward = 0;