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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/misc.cpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/misc.cpp')
-rw-r--r-- | src/misc.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/misc.cpp b/src/misc.cpp index bccaf2c62..12ba72434 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -10,7 +10,7 @@ #include "vehicle_gui.h" #include "variables.h" #include "cheat_func.h" -#include "ai/ai.h" +#include "ai/ai.hpp" #include "newgrf_house.h" #include "cargotype.h" #include "group.h" @@ -26,6 +26,7 @@ #include "core/alloc_type.hpp" #include "gamelog.h" #include "animated_tile_func.h" +#include "settings_type.h" #include "tilehighlight_func.h" #include "core/bitmath_func.hpp" #include "network/network_func.h" @@ -34,6 +35,7 @@ #include "table/sprites.h" extern TileIndex _cur_tileloop_tile; +extern void MakeNewgameSettingsLive(); void InitializeVehicles(); void InitializeWaypoints(); @@ -68,7 +70,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) _realtime_tick = 0; _date_fract = 0; _cur_tileloop_tile = 0; - _settings_game = _settings_newgame; + MakeNewgameSettingsLive(); if (reset_date) { SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); @@ -101,7 +103,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) InitializeNPF(); InitializeCompanies(); - AI_Initialize(); + AI::Initialize(); InitializeCheats(); InitTextEffects(); |