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authorrubidium <rubidium@openttd.org>2007-09-09 10:21:27 +0000
committerrubidium <rubidium@openttd.org>2007-09-09 10:21:27 +0000
commited3b1d398aaa6643d255eb792b8226d35eafceed (patch)
treeadb5b3514fa867700aa9251c31a3ac88d5f6696b /src/map.h
parent65f9a0f21a1379107683f7b5f2fc0c82f22a4cb6 (diff)
downloadopenttd-ed3b1d398aaa6643d255eb792b8226d35eafceed.tar.xz
(svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h162
1 files changed, 149 insertions, 13 deletions
diff --git a/src/map.h b/src/map.h
index 811a12bca..9e28b0732 100644
--- a/src/map.h
+++ b/src/map.h
@@ -45,9 +45,25 @@ struct TileExtended {
byte m7; ///< Primarily used for newgrf support
};
+/**
+ * Pointer to the tile-array.
+ *
+ * This variable points to the tile-array which contains the tiles of
+ * the map.
+ */
extern Tile *_m;
+
+/**
+ * Pointer to the extended tile-array.
+ *
+ * This variable points to the extended tile-array which contains the tiles
+ * of the map.
+ */
extern TileExtended *_me;
+/**
+ * Allocate a new map with the given size.
+ */
void AllocateMap(uint size_x, uint size_y);
/**
@@ -109,18 +125,56 @@ static inline uint MapMaxY()
return MapSizeY() - 1;
}
-/* Scale a number relative to the map size */
-uint ScaleByMapSize(uint); // Scale relative to the number of tiles
-uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
+/**
+ * Scales relative to the number of tiles.
+ */
+uint ScaleByMapSize(uint);
+
+/**
+ * Scale relative to the circumference of the map.
+ */
+uint ScaleByMapSize1D(uint);
+/**
+ * The index/ID of a Tile.
+ */
typedef uint32 TileIndex;
+
+/**
+ * An offset value between to tiles.
+ *
+ * This value is used fro the difference between
+ * to tiles. It can be added to a tileindex to get
+ * the resulting tileindex of the start tile applied
+ * with this saved difference.
+ *
+ * @see TileDiffXY(int, int)
+ */
typedef int32 TileIndexDiff;
+/**
+ * Returns the TileIndex of a coordinate.
+ *
+ * @param x The x coordinate of the tile
+ * @param y The y coordinate of the tile
+ * @return The TileIndex calculated by the coordinate
+ */
static inline TileIndex TileXY(uint x, uint y)
{
return (y * MapSizeX()) + x;
}
+/**
+ * Calculates an offset for the given coordinate(-offset).
+ *
+ * This function calculate an offset value which can be added to an
+ * #TileIndex. The coordinates can be negative.
+ *
+ * @param x The offset in x direction
+ * @param y The offset in y direction
+ * @return The resulting offset value of the given coordinate
+ * @see ToTileIndexDiff(TileIndexDiffC)
+ */
static inline TileIndexDiff TileDiffXY(int x, int y)
{
/* Multiplication gives much better optimization on MSVC than shifting.
@@ -167,12 +221,27 @@ static inline uint TileY(TileIndex tile)
return tile >> MapLogX();
}
-
+/**
+ * A pair-construct of a TileIndexDiff.
+ *
+ * This can be used to save the difference between to
+ * tiles as a pair of x and y value.
+ */
struct TileIndexDiffC {
- int16 x;
- int16 y;
+ int16 x; ///< The x value of the coordinate
+ int16 y; ///< The y value of the coordinate
};
+/**
+ * Return the offset between to tiles from a TileIndexDiffC struct.
+ *
+ * This function works like #TileDiffXY(int, int) and returns the
+ * difference between two tiles.
+ *
+ * @param tidc The coordinate of the offset as TileIndexDiffC
+ * @return The difference between two tiles.
+ * @see TileDiffXY(int, int)
+ */
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
return (tidc.y << MapLogX()) + tidc.x;
@@ -180,6 +249,13 @@ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
#ifndef _DEBUG
+ /**
+ * Adds to tiles together.
+ *
+ * @param x One tile
+ * @param y An other tile to add
+ * @return The resulting tile(index)
+ */
#define TILE_ADD(x,y) ((x) + (y))
#else
extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
@@ -187,10 +263,26 @@ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif
+/**
+ * Adds a given offset to a tile.
+ *
+ * @param tile The tile to add an offset on it
+ * @param x The x offset to add to the tile
+ * @param y The y offset to add to the tile
+ */
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
+/**
+ * Adds an offset to a tile and check if we are still on the map.
+ */
uint TileAddWrap(TileIndex tile, int addx, int addy);
+/**
+ * Returns the TileIndexDiffC offset from a DiagDirection.
+ *
+ * @param dir The given direction
+ * @return The offset as TileIndexDiffC value
+ */
static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
@@ -198,9 +290,15 @@ static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
assert(IsValidDiagDirection(dir));
return _tileoffs_by_diagdir[dir];
}
-
-/* Returns tile + the diff given in diff. If the result tile would end up
+/**
+ * Add a TileIndexDiffC to a TileIndex and returns the new one.
+ *
+ * Returns tile + the diff given in diff. If the result tile would end up
* outside of the map, INVALID_TILE is returned instead.
+ *
+ * @param tile The base tile to add the offset on
+ * @param diff The offset to add on the tile
+ * @return The resulting TileIndex
*/
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
{
@@ -236,7 +334,16 @@ uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
-
+/**
+ * Starts a loop which iterates to a square of tiles
+ *
+ * This macro starts 2 nested loops which iterates over a square of tiles.
+ *
+ * @param var The name of the variable which contains the current tile
+ * @param w The width (x-width) of the square
+ * @param h The heigth (y-width) of the square
+ * @param tile The start tile of the square
+ */
#define BEGIN_TILE_LOOP(var, w, h, tile) \
{ \
int h_cur = h; \
@@ -244,12 +351,22 @@ uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the ma
do { \
int w_cur = w; \
do {
-
+/**
+ * Ends the square-loop used before
+ *
+ * @see BEGIN_TILE_LOOP
+ */
#define END_TILE_LOOP(var, w, h, tile) \
} while (++var, --w_cur != 0); \
} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
}
-
+/**
+ * Convert a DiagDirection to a TileIndexDiff
+ *
+ * @param dir The DiagDirection
+ * @return The resulting TileIndexDiff
+ * @see TileIndexDiffCByDiagDir
+ */
static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
@@ -258,6 +375,12 @@ static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
}
+/**
+ * Convert a Direction to a TileIndexDiff.
+ *
+ * @param dir The direction to convert from
+ * @return The resulting TileIndexDiff
+ */
static inline TileIndexDiff TileOffsByDir(Direction dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
@@ -266,11 +389,24 @@ static inline TileIndexDiff TileOffsByDir(Direction dir)
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}
+/**
+ * A callback function type for searching tiles.
+ *
+ * @param tile The tile to test
+ * @param data additional data for the callback function to use
+ * @return A boolean value, depend on the definition of the function.
+ */
typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
+
+/**
+ * Searches for some cirumstances of a tile around a given tile with a helper function.
+ */
bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
-/* Approximation of the length of a straight track, relative to a diagonal
- * track (ie the size of a tile side). #defined instead of const so it can
+/** Approximation of the length of a straight track, relative to a diagonal
+ * track (ie the size of a tile side).
+ *
+ * #defined instead of const so it can
* stay integer. (no runtime float operations) Is this needed?
* Watch out! There are _no_ brackets around here, to prevent intermediate
* rounding! Be careful when using this!