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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/map.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/map.h b/src/map.h new file mode 100644 index 000000000..25e29ef06 --- /dev/null +++ b/src/map.h @@ -0,0 +1,190 @@ +/* $Id$ */ + +#ifndef MAP_H +#define MAP_H + +#include "stdafx.h" + +// Putting externs inside inline functions seems to confuse the aliasing +// checking on MSVC6. Never use those variables directly. +extern uint _map_log_x; +extern uint _map_size_x; +extern uint _map_size_y; +extern uint _map_tile_mask; +extern uint _map_size; + +#define TILE_MASK(x) ((x) & _map_tile_mask) +#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); + +typedef struct Tile { + byte type_height; + byte m1; + uint16 m2; + byte m3; + byte m4; + byte m5; + byte extra; +} Tile; + +extern Tile* _m; + +void AllocateMap(uint size_x, uint size_y); + +// binary logarithm of the map size, try to avoid using this one +static inline uint MapLogX(void) { return _map_log_x; } +/* The size of the map */ +static inline uint MapSizeX(void) { return _map_size_x; } +static inline uint MapSizeY(void) { return _map_size_y; } +/* The maximum coordinates */ +static inline uint MapMaxX(void) { return _map_size_x - 1; } +static inline uint MapMaxY(void) { return _map_size_y - 1; } +/* The number of tiles in the map */ +static inline uint MapSize(void) { return _map_size; } + +// Scale a number relative to the map size +uint ScaleByMapSize(uint); // Scale relative to the number of tiles +uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map + +typedef uint32 TileIndex; +typedef int32 TileIndexDiff; + +static inline TileIndex TileXY(uint x, uint y) +{ + return (y * MapSizeX()) + x; +} + +static inline TileIndexDiff TileDiffXY(int x, int y) +{ + // Multiplication gives much better optimization on MSVC than shifting. + // 0 << shift isn't optimized to 0 properly. + // Typically x and y are constants, and then this doesn't result + // in any actual multiplication in the assembly code.. + return (y * MapSizeX()) + x; +} + +static inline TileIndex TileVirtXY(uint x, uint y) +{ + return (y >> 4 << MapLogX()) + (x >> 4); +} + +typedef byte Owner; +enum Owners { + OWNER_TOWN = 0x0F, // a town owns the tile + OWNER_NONE = 0x10, // nobody owns the tile + OWNER_WATER = 0x11, // "water" owns the tile + OWNER_END = 0x12, +}; + +enum { + INVALID_TILE = (TileIndex)-1 +}; + +enum { + TILE_SIZE = 16, /* Tiles are 16x16 "units" in size */ + TILE_PIXELS = 32, /* a tile is 32x32 pixels */ + TILE_HEIGHT = 8, /* The standard height-difference between tiles on two levels is 8 (z-diff 8) */ +}; + + +static inline uint TileX(TileIndex tile) +{ + return tile & MapMaxX(); +} + +static inline uint TileY(TileIndex tile) +{ + return tile >> MapLogX(); +} + + +typedef struct TileIndexDiffC { + int16 x; + int16 y; +} TileIndexDiffC; + +static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) +{ + return (tidc.y << MapLogX()) + tidc.x; +} + + +#ifndef _DEBUG + #define TILE_ADD(x,y) ((x) + (y)) +#else + extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, + const char *exp, const char *file, int line); + #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) +#endif + +#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) + +uint TileAddWrap(TileIndex tile, int addx, int addy); + +static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) { + extern const TileIndexDiffC _tileoffs_by_diagdir[4]; + + assert(dir < lengthof(_tileoffs_by_diagdir)); + return _tileoffs_by_diagdir[dir]; +} + +/* Returns tile + the diff given in diff. If the result tile would end up + * outside of the map, INVALID_TILE is returned instead. + */ +static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { + int x = TileX(tile) + diff.x; + int y = TileY(tile) + diff.y; + if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) + return INVALID_TILE; + else + return TileXY(x, y); +} + +// Functions to calculate distances +uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) +uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared +uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm +uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan +uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map + + +#define BEGIN_TILE_LOOP(var,w,h,tile) \ + { \ + int h_cur = h; \ + uint var = tile; \ + do { \ + int w_cur = w; \ + do { + +#define END_TILE_LOOP(var,w,h,tile) \ + } while (++var, --w_cur != 0); \ + } while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ + } + +static inline TileIndexDiff TileOffsByDiagDir(uint dir) +{ + extern const TileIndexDiffC _tileoffs_by_diagdir[4]; + + assert(dir < lengthof(_tileoffs_by_diagdir)); + return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); +} + +static inline TileIndexDiff TileOffsByDir(uint dir) +{ + extern const TileIndexDiffC _tileoffs_by_dir[8]; + + assert(dir < lengthof(_tileoffs_by_dir)); + return ToTileIndexDiff(_tileoffs_by_dir[dir]); +} + +typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); +bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); + +/* Approximation of the length of a straight track, relative to a diagonal + * track (ie the size of a tile side). #defined instead of const so it can + * stay integer. (no runtime float operations) Is this needed? + * Watch out! There are _no_ brackets around here, to prevent intermediate + * rounding! Be careful when using this! + * This value should be sqrt(2)/2 ~ 0.7071 */ +#define STRAIGHT_TRACK_LENGTH 7071/10000 + +#endif /* MAP_H */ |