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authorbelugas <belugas@openttd.org>2007-03-03 04:04:22 +0000
committerbelugas <belugas@openttd.org>2007-03-03 04:04:22 +0000
commitb71354dc406340a0d9b57b64b17ea5f3758e4309 (patch)
treea56d1e1d13bc7d618e33a50ed711f4c5387a5c21 /src/main_gui.cpp
parent6887fbbaaf73751fe0675e322c83fddcdb9f09d8 (diff)
downloadopenttd-b71354dc406340a0d9b57b64b17ea5f3758e4309.tar.xz
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp84
1 files changed, 44 insertions, 40 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index b94b5fe74..f5933c5c7 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file main_gui.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "heightmap.h"
@@ -60,25 +62,25 @@ void HandleOnEditText(const char *str)
_cmd_text = str;
switch (_rename_what) {
- case 0: /* Rename a s sign, if string is empty, delete sign */
+ case 0: // Rename a s sign, if string is empty, delete sign
DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
break;
- case 1: /* Rename a waypoint */
+ case 1: // Rename a waypoint
if (*str == '\0') return;
DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
break;
#ifdef ENABLE_NETWORK
- case 3: { /* Give money, you can only give money in excess of loan */
+ case 3: { // Give money, you can only give money in excess of loan
const Player *p = GetPlayer(_current_player);
int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
char msg[20];
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
- // Give 'id' the money, and substract it from ourself
+ /* Give 'id' the money, and substract it from ourself */
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
- // Inform the player of this action
+ /* Inform the player of this action */
snprintf(msg, sizeof(msg), "%d", money);
if (!_network_server) {
@@ -103,7 +105,6 @@ void HandleOnEditText(const char *str)
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
-
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
@@ -526,7 +527,7 @@ static void UpdatePlayerMenuHeight(Window *w)
{
byte num = ActivePlayerCount();
- // Increase one to fit in PlayerList in the menu when in network
+ /* Increase one to fit in PlayerList in the menu when in network */
if (_networking && WP(w,menu_d).main_button == 9) num++;
if (WP(w,menu_d).item_count != num) {
@@ -556,7 +557,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
sel = WP(w,menu_d).sel_index;
chk = WP(w,menu_d).checked_items; // let this mean gray items.
- // 9 = playerlist
+ /* 9 = playerlist */
if (_networking && WP(w,menu_d).main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
@@ -601,8 +602,8 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
int action_id = WP(w,menu_d).action_id;
- // We have a new entry at the top of the list of menu 9 when networking
- // so keep that in count
+ /* We have a new entry at the top of the list of menu 9 when networking
+ * so keep that in count */
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
@@ -628,8 +629,8 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
UpdatePlayerMenuHeight(w);
index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
- // We have a new entry at the top of the list of menu 9 when networking
- // so keep that in count
+ /* We have a new entry at the top of the list of menu 9 when networking
+ * so keep that in count */
if (_networking && WP(w,menu_d).main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
@@ -973,7 +974,7 @@ static void ToolbarScenSaveOrLoad(Window *w)
static void ToolbarScenDateBackward(Window *w)
{
- // don't allow too fast scrolling
+ /* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 6);
SetWindowDirty(w);
@@ -986,7 +987,7 @@ static void ToolbarScenDateBackward(Window *w)
static void ToolbarScenDateForward(Window *w)
{
- // don't allow too fast scrolling
+ /* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, 7);
SetWindowDirty(w);
@@ -1041,12 +1042,12 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
}
}
-// TODO - Incorporate into game itself to allow for ingame raising/lowering of
-// larger chunks at the same time OR remove altogether, as we have 'level land' ?
/**
* Raise/Lower a bigger chunk of land at the same time in the editor. When
* raising get the lowest point, when lowering the highest point, and set all
* tiles in the selection to that height.
+ * @todo : Incorporate into game itself to allow for ingame raising/lowering of
+ * larger chunks at the same time OR remove altogether, as we have 'level land' ?
* @param tile The top-left tile where the terraforming will start
* @param mode 1 for raising, 0 for lowering land
*/
@@ -1066,7 +1067,7 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
SndPlayTileFx(SND_1F_SPLAT, tile);
assert(_terraform_size != 0);
- // check out for map overflows
+ /* check out for map overflows */
sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
@@ -1174,8 +1175,10 @@ static const int8 _multi_terraform_coords[][2] = {
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
};
-// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
-// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
+/**
+ * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
+ * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
+ */
static void EditorTerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
@@ -1271,7 +1274,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
- // XXX - lighthouse button is widget 10!! Don't forget when changing
+ /* XXX - lighthouse button is widget 10!! Don't forget when changing */
w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
@@ -1311,7 +1314,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
_editor_terraform_button_proc[e->we.click.widget - 4](w);
break;
- case 12: case 13: { /* Increase/Decrease terraform size */
+ case 12: case 13: { // Increase/Decrease terraform size
int size = (e->we.click.widget == 12) ? 1 : -1;
HandleButtonClick(w, e->we.click.widget);
size += _terraform_size;
@@ -1322,11 +1325,11 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
} break;
- case 14: /* gen random land */
+ case 14: // gen random land
HandleButtonClick(w, 14);
ShowCreateScenario();
break;
- case 15: /* Reset landscape */
+ case 15: // Reset landscape
ShowQuery(
STR_022C_RESET_LANDSCAPE,
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
@@ -1431,10 +1434,10 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
- case 4: /* new town */
+ case 4: // new town
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
break;
- case 5: {/* random town */
+ case 5: {// random town
Town *t;
HandleButtonClick(w, 5);
@@ -1450,7 +1453,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
}
- case 6: {/* many random towns */
+ case 6: {// many random towns
HandleButtonClick(w, 6);
_generating_world = true;
@@ -1605,7 +1608,7 @@ extern Industry *CreateNewIndustry(TileIndex tile, IndustryType type);
* Search callback function for TryBuildIndustry
* @param tile to test
* @param data that is passed by the caller. In this case, the type of industry been tested
- * @result of the operation
+ * @return the success (or not) of the operation
*/
static bool SearchTileForIndustry(TileIndex tile, uint32 data)
{
@@ -1617,6 +1620,7 @@ static bool SearchTileForIndustry(TileIndex tile, uint32 data)
* in order to find a suitable zone to create the desired industry
* @param tile to start search for
* @param type of the desired industry
+ * @return the success (or not) of the operation
*/
static bool TryBuildIndustry(TileIndex tile, int type)
{
@@ -1665,7 +1669,7 @@ static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
case WE_PLACE_OBJ: {
int type;
- // Show error if no town exists at all
+ /* Show error if no town exists at all */
type = _industry_type_to_place;
if (!AnyTownExists()) {
SetDParam(0, GetIndustrySpec(type)->name);
@@ -1804,7 +1808,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
- // Draw brown-red toolbar bg.
+ /* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
@@ -2017,7 +2021,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
- // Draw brown-red toolbar bg.
+ /* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
@@ -2155,12 +2159,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
);
if (p != NULL) {
- // Draw player money
+ /* Draw player money */
SetDParam64(0, p->money64);
DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
}
- // Draw status bar
+ /* Draw status bar */
if (w->message.msg) { // true when saving is active
DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
} else if (_do_autosave) {
@@ -2168,12 +2172,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
} else if (_pause) {
DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
- // Draw the scrolling news text
+ /* Draw the scrolling news text */
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
WP(w,def_d).data_1 = -1280;
} else {
if (p != NULL) {
- // This is the default text
+ /* This is the default text */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
DrawStringCentered(320, 1, STR_02BA, 0);
@@ -2199,12 +2203,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
case WE_TICK: {
if (_pause) return;
- if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
+ if (WP(w, def_d).data_1 > -1280) { // Scrolling text
WP(w, def_d).data_1 -= 2;
InvalidateWidget(w, 1);
}
- if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
+ if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages
WP(w, def_d).data_2 -= 2;
} else if (WP(w, def_d).data_2 < 0) {
WP(w, def_d).data_2 = 0;
@@ -2311,17 +2315,17 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
#if defined(_DEBUG)
- case '0' | WKC_ALT: /* Crash the game */
+ case '0' | WKC_ALT: // Crash the game
*(byte*)0 = 0;
break;
- case '1' | WKC_ALT: /* Gimme money */
+ case '1' | WKC_ALT: // Gimme money
/* Server can not cheat in advertise mode either! */
if (!_networking || !_network_server || !_network_advertise)
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
break;
- case '2' | WKC_ALT: /* Update the coordinates of all station signs */
+ case '2' | WKC_ALT: // Update the coordinates of all station signs
UpdateAllStationVirtCoord();
break;
#endif
@@ -2418,7 +2422,7 @@ void SetupColorsAndInitialWindow(void)
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
- // XXX: these are not done
+ /* XXX: these are not done */
switch (_game_mode) {
default: NOT_REACHED();
case GM_MENU: