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authortruelight <truelight@openttd.org>2007-05-15 14:08:39 +0000
committertruelight <truelight@openttd.org>2007-05-15 14:08:39 +0000
commitd3f375231f194f0d29ac4020337cfafd46ede9bf (patch)
tree8be72fe02f196559ceab115af10a4a7e142fc46a /src/main_gui.cpp
parent196ddae1db750e9e502bf972352f2cee747100aa (diff)
downloadopenttd-d3f375231f194f0d29ac4020337cfafd46ede9bf.tar.xz
(svn r9844) -Codechange: replace zoomlevel with an enum
-Codechange: use predefined enums for viewport zoomlevels
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index d6be058fd..b090e69df 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -880,8 +880,8 @@ bool DoZoomInOutWindow(int how, Window *w)
switch (how) {
case ZOOM_IN:
- if (vp->zoom == 0) return false;
- vp->zoom--;
+ if (vp->zoom == ZOOM_LVL_NORMAL) return false;
+ vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
@@ -889,8 +889,8 @@ bool DoZoomInOutWindow(int how, Window *w)
WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
break;
case ZOOM_OUT:
- if (vp->zoom == 2) return false;
- vp->zoom++;
+ if (vp->zoom == ZOOM_LVL_OUT_4X) return false;
+ vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
@@ -1049,7 +1049,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
vp = w->viewport;
if (_game_mode != GM_MENU) {
- if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
+ if ((in && vp->zoom == ZOOM_LVL_NORMAL) || (!in && vp->zoom == ZOOM_LVL_OUT_4X))
return;
pt = GetTileZoomCenterWindow(in,w);
@@ -2460,7 +2460,7 @@ void SetupColorsAndInitialWindow()
height = _screen.height;
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
- AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
+ AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
/* XXX: these are not done */
switch (_game_mode) {