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author | belugas <belugas@openttd.org> | 2008-01-30 17:36:28 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-01-30 17:36:28 +0000 |
commit | e877189057c11df4920763725846088d9b9b773f (patch) | |
tree | 9faeacbb5a9ce414828f7061dd7ad9e356f64e0e /src/main_gui.cpp | |
parent | bd1115e7ff9a6930cff71be4e245bb898b5bbfa0 (diff) | |
download | openttd-e877189057c11df4920763725846088d9b9b773f.tar.xz |
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r-- | src/main_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp index c5a4ac5b6..100082285 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -176,7 +176,7 @@ static void MenuClickSettings(int index) case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break; case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break; case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break; - case 12: ToggleTransparency(TO_HOUSES); break; + case 12: ToggleTransparency(TO_HOUSES); break; case 13: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); |