diff options
author | rubidium <rubidium@openttd.org> | 2007-06-27 14:15:48 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-06-27 14:15:48 +0000 |
commit | 52fbdd62a2efcd0b22452095eb6efbd6930e13a8 (patch) | |
tree | eaa49e95c6bd9507f25d0920157782b69f1e373f /src/main_gui.cpp | |
parent | a775cdc03ae315a8952ed21fcfd4c2eab4082e1f (diff) | |
download | openttd-52fbdd62a2efcd0b22452095eb6efbd6930e13a8.tar.xz |
(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r-- | src/main_gui.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp index e5bbe934d..69a8a649b 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -1867,6 +1867,9 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) /* disable company list drop downs, if there are no companies */ SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); + SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); + SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); + DrawWindowWidgets(w); break; @@ -1895,16 +1898,16 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; + case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; - case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break; + case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; - case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */ + case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */ case 'L': ShowTerraformToolbar(); break; default: return; } |