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author | JMcKiern <jmckiern@tcd.ie> | 2019-09-29 21:27:32 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-09-29 21:27:32 +0100 |
commit | 04f659e768486da4fc73a97a633f140d9733bf78 (patch) | |
tree | 7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/linkgraph/linkgraphjob.cpp | |
parent | 316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff) | |
download | openttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz |
Fix: Some typos found using codespell
Diffstat (limited to 'src/linkgraph/linkgraphjob.cpp')
-rw-r--r-- | src/linkgraph/linkgraphjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index cf180a3ae..cd358f37f 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -62,7 +62,7 @@ void LinkGraphJob::SpawnThread() { if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) { /* Of course this will hang a bit. - * On the other hand, if you want to play games which make this hang noticably + * On the other hand, if you want to play games which make this hang noticeably * on a platform without threads then you'll probably get other problems first. * OK: * If someone comes and tells me that this hangs for him/her, I'll implement a |