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authoralberth <alberth@openttd.org>2012-05-12 10:09:56 +0000
committeralberth <alberth@openttd.org>2012-05-12 10:09:56 +0000
commitfc213a6dae5e1e8342dd32863f2cb662400e69d1 (patch)
tree8367311875c5a38965011f30bdef2701070514d5 /src/lang
parent1d58838a974e6548b6b7a8673b9b14b764af251e (diff)
downloadopenttd-fc213a6dae5e1e8342dd32863f2cb662400e69d1.tar.xz
(svn r24235) -Add: Add help-strings for the settings in the advanced settings window.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 81374fbbe..e40899cbd 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1121,82 +1121,132 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_BUILDONSLOPES :Allow building on slopes and coasts: {STRING2}
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc. (autoslope): {STRING2}
+STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
+STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
+STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
+STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING2}
+STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING2}
+STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING2}
+STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING2}
+STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2}
+STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING2}
+STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2}
+STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
STR_CONFIG_SETTING_IMPROVEDLOAD :Use improved loading algorithm: {STRING2}
+STR_CONFIG_SETTING_IMPROVEDLOAD_HELPTEXT :If enabled, multiple vehicles waiting at a station are loaded sequentially. Loading of the next vehicle only starts when there is enough cargo waiting to completely fill the first vehicle
STR_CONFIG_SETTING_GRADUAL_LOADING :Load vehicles gradually: {STRING2}
+STR_CONFIG_SETTING_GRADUAL_LOADING_HELPTEXT :Gradually load vehicles using vehicle specific loading durations, instead of loading everything at once with a fixed time depending only on the amount of cargo loaded
STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2}
+STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
STR_CONFIG_SETTING_SELECTGOODS :Deliver cargo to a station only when there is a demand: {STRING2}
+STR_CONFIG_SETTING_SELECTGOODS_HELPTEXT :Only deliver cargo to a station that was requested from a loading vehicle. This prevents bad ratings for cargoes that are not serviced at a station
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING2}
+STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING2}
+STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING2}
+STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING2}
+STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING2}
+STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING2}
+STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
+STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
+STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform
+STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :Road vehicle queueing (with quantum effects): {STRING2}
+STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING_HELPTEXT :Make road vehicle wait in front of occupied roadstops until they are cleared
STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING2}
+STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, the main display will start to scroll when the mouse is near the edge of the screen
STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING2}
+STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING2}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING2}
+STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING2}
+STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING2}
+STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING2}
+STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING2}
+STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2}
+STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of an aircraft crash happening
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :none
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduced
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING}
+STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING2}
+STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
STR_CONFIG_SETTING_ADJACENT_STATIONS :Allow building adjacent stations: {STRING2}
+STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Allow different stations to touch each other
STR_CONFIG_SETTING_DYNAMIC_ENGINES :Enable multiple NewGRF engine sets: {STRING2}
+STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :Compatibility option for old NewGRFs. Do not disable this, unless you know exactly what you are doing!
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2}
+STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2}
+STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING2}
+STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING2}
+STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING2}
+STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
+STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
+STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} max age
+STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING2}
+STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING2}
+STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2}
+STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hoovering the mouse over some interface element. Alternatively tooltips can be bound to the right mouse button
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} second{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING2}
+STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
+STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1221,134 +1271,201 @@ STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or m
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
STR_CONFIG_SETTING_STATION_SPREAD :Max station spread: {STRING2} {RED}Warning: High value slows game
+STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on
STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2}
+STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2}
+STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING2}
+STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Colour of the terrain in the smallmap
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :Reverse scroll direction: {STRING2}
+STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Behaviour when scrolling the map with the right mouse button. When disabled, the mouse moves the camera. When enabled, the mouse moves the map
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2}
+STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolles to a specific position when clicking on the smallmap on when issueing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
+STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
STR_CONFIG_SETTING_LIVERIES :Show company liveries: {STRING2}
+STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
STR_CONFIG_SETTING_LIVERIES_NONE :None
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING2}
+STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING2}
+STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2}
+STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING2}
+STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Left-click scrolling: {STRING2}
+STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Enable scrolling the map by dragging it with the left mouse button. This is especially useful when using a touch-screen for scrolling
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Default palette to assume for NewGRFs not specifying a palette: {STRING2}
+STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Default palette to use for NewGRFs that do not specify which one they need
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palette
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palette
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
+STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2}
+STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :no actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :all non-construction actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :all but landscape modifying actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :all actions
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use the advanced vehicle list: {STRING2}
+STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
+STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2}
+STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
+STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2}
+STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING2}
+STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show reserved tracks: {STRING2}
+STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
+STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING2}
+STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING2}
+STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
STR_CONFIG_SETTING_MAX_TRAINS :Max trains per company: {STRING2}
+STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max road vehicles per company: {STRING2}
+STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
STR_CONFIG_SETTING_MAX_AIRCRAFT :Max aircraft per company: {STRING2}
+STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
STR_CONFIG_SETTING_MAX_SHIPS :Max ships per company: {STRING2}
+STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2}
+STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING2}
+STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING2}
+STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2}
+STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2}
+STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2}
+STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
+STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
+STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} day{P 0 "" s}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :disabled
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING2}
+STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING2}
+STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING2}
+STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING2}
+STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
+STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}
+STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING2}
+STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Enable smooth economy (more, smaller changes): {STRING2}
+STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :When enabled, industry production changes more often, and in smaller steps. This setting has usually no effect, if industry types are provided by a NewGRF
STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2}
+STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
+STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
+STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING2}
+STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every N tiles, making alignment of signals at parallel tracks easier
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING2}
+STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Enable the signal GUI: {STRING2}
+STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on build signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signal type to build by default: {STRING2}
+STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Default signal type to use
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2}
+STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through, when Ctrl+clicking on a build signal with the signal tooo
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING2}
+STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING2}
+STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to disallow town authorities extending roads themself
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
+STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2}
+STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a city is limited by the noise acceptance of the town, which depends on population and airport size and distance
STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
+STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, e.g. lumber mills
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere
STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2}
+STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
STR_CONFIG_SETTING_STATUSBAR_POS :Position of statusbar: {STRING2}
+STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING2}
+STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :disabled
STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING2}
+STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING2}
+STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
+STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
@@ -1356,16 +1473,20 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
+STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING2}
+STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :none
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING2}
+STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Remove absurd road-elements during the road construction: {STRING2}
+STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Remove dead road ends during funded road reconstruction
STR_CONFIG_SETTING_GUI :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction
@@ -1391,9 +1512,13 @@ STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING2}
+STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING2}
+STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Path finder to use for road vehicles
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING2}
+STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING2}
+STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value