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authorstormcone <48624099+stormcone@users.noreply.github.com>2019-04-04 23:06:38 +0200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2020-01-04 18:42:35 +0100
commitb524f1ae21487caf8ed460d8e20a51c3dd7e11a6 (patch)
tree421c770d1ec2d9947200b0d43e404d9a604acc6f /src/lang
parente04ca904a9455afc63aa87db775fe4463ab899b7 (diff)
downloadopenttd-b524f1ae21487caf8ed460d8e20a51c3dd7e11a6.tar.xz
Feature: Show the name of the NewGRF in the build vehicle window.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 36d0199ea..d0fa352bd 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1312,6 +1312,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town popul
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
+STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window
+STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though