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author | Yexo <Yexo@openttd.org> | 2009-01-21 02:31:55 +0000 |
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committer | Yexo <Yexo@openttd.org> | 2009-01-21 02:31:55 +0000 |
commit | e3c69b7c4ebebba0aa85ef41ff6627705acb1db5 (patch) | |
tree | 272533ac91b7bc3ab16c3ee1a997e142f3170a2a /src/lang | |
parent | 470437df70d63b2c44ce34d408b6820cfa446aed (diff) | |
download | openttd-e3c69b7c4ebebba0aa85ef41ff6627705acb1db5.tar.xz |
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
Diffstat (limited to 'src/lang')
-rw-r--r-- | src/lang/english.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 6b89e7609..b10a226d2 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1090,6 +1090,29 @@ STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightm STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1} +STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders +STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty +STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water + +# Start of map water border strings. +# DON'T ADD OR REMOVE LINES HERE +STR_CONFIG_PATCHES_WATER_BORDER_NONE :Land at all borders +STR_CONFIG_PATCHES_WATER_BORDER_NE :Water at north-east border only +STR_CONFIG_PATCHES_WATER_BORDER_SE :Water at south-east border only +STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Water at north-east and south-east borders +STR_CONFIG_PATCHES_WATER_BORDER_SW :Water at south-west border only +STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Water at north-east and south-west borders +STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Water at south-east and south-west borders +STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Land only at north-west border +STR_CONFIG_PATCHES_WATER_BORDER_NW :Water at north-west border only +STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Water at north-west and north-east borders +STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Water at north-west and south-east borders +STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Land only at south-west border +STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Water at north-west and south-west borders +STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Land only at south-east border +STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Land only at north-east border +STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Water at all borders +# End of map water border strings. STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1} @@ -2118,6 +2141,7 @@ STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way +STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first |