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authorYexo <Yexo@openttd.org>2009-01-21 02:31:55 +0000
committerYexo <Yexo@openttd.org>2009-01-21 02:31:55 +0000
commite3c69b7c4ebebba0aa85ef41ff6627705acb1db5 (patch)
tree272533ac91b7bc3ab16c3ee1a997e142f3170a2a /src/lang
parent470437df70d63b2c44ce34d408b6820cfa446aed (diff)
downloadopenttd-e3c69b7c4ebebba0aa85ef41ff6627705acb1db5.tar.xz
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 6b89e7609..b10a226d2 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1090,6 +1090,29 @@ STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightm
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders
+STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
+STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
+
+# Start of map water border strings.
+# DON'T ADD OR REMOVE LINES HERE
+STR_CONFIG_PATCHES_WATER_BORDER_NONE :Land at all borders
+STR_CONFIG_PATCHES_WATER_BORDER_NE :Water at north-east border only
+STR_CONFIG_PATCHES_WATER_BORDER_SE :Water at south-east border only
+STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Water at north-east and south-east borders
+STR_CONFIG_PATCHES_WATER_BORDER_SW :Water at south-west border only
+STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Water at north-east and south-west borders
+STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Water at south-east and south-west borders
+STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Land only at north-west border
+STR_CONFIG_PATCHES_WATER_BORDER_NW :Water at north-west border only
+STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Water at north-west and north-east borders
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Water at north-west and south-east borders
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Land only at south-west border
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Water at north-west and south-west borders
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Land only at south-east border
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Land only at north-east border
+STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Water at all borders
+# End of map water border strings.
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
@@ -2118,6 +2141,7 @@ STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
+STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first